I know this bug was reported before, but I heard that the BYOC team had issues replicating the crash bug with Trollface's Niko doll so I compiled all the footage I have related to this. I hope it helps.
I found a bug: if you use rayman's fist's altfire and the projectile hits the edge of the skybox, you can't use his fist's altfire again for the rest of the playthrough (or until you switch classes)
I have to say, while i overall think The Melty Man is a great class, i feel like he's somewhat lacking in terms of crowd control. I think he could do with a ground slam ability. Maybe he could even pick up and throw explosive barrels, like in GMOTA.
McPig surprised us with this last class and I think it's pretty fun. For crowd control, do try the haymaker (chaingun pickup) with alt fire on his melee.
Throwing barrels would be awesome but McPig's too busy these days to make new sprites, so we're not sure if we'll be able to do this in the near future.
yeah, that is true but barrels are usually placed on a map in such a way that you'd have poor luck trying to fling them into enemies with the melty haymaker like that
About a week ago I tried reporting a bug that caused players to gain noclip and become untouchable by monsters (I think it has to do with megaman throwing one of his summons into a wall), but that post has been stuck pending for approval likely due to the youtube video link. Not sure if this post will make it through, but I wanted to add that the new version of zandronum has a bug where if you play on a map with around 1k monsters, then use bandit bowie's plasma rifle with a charge shot it will cause you to have massive packet loss and you have to reconnect to recover.
i'd like to report a (very) minor visual bug: none of the classes' mugshot's EVL sprites (the sprites that show up when you get a new gun) properly display during gameplay
Megaman Sprite has 4 bugs that I'll rate by severity, not rarity
if Dogmobile somehow gets destroyed while you're crashing you can't move anymore which is very bad since it's also the only one that persists through levels
if summons get despawned they aren't considered dead and don't regenerate so you can't get them back until the next level and I know this is a bug and I didn't just lose them because when it happens with dad or the bball pasta or the wasp gift their health doesn't go up or down
summons can very rarely lose their ability to get punched so you can't reclaim them until they die of natural causes
if Dogmobile somehow dies while charging it shows the visual of the charge all the time which is irritating but it doesn't stop you from actually using your weapons
and you can summon multiple bball pastas that are immune to punching and do other weird stuff if you throw them down and sometimes Dogmobile just explodes for no reason but I'm not actually sure if those are bugs or intentional
I've encountered 2 bugs so far and I also have fixes for them:
1. Gammu's Fire Orb doesn't display it's ammo bar, the ammo number is still there though (Image 1). Looking at the SBARINFO lump reveals a one character typo on Line 662 where it points to "GAMMUFR1" (Image 2). I looked in Graphics > GammuHUD and found an image called GAMMUFI1.png and it looks like the missing ammo bar based on the screenshot on the itch page. Changing `R` to and `I` fixed the HUD.
2. Quote's SSG and Shotgun are swapped. According to the manual, the Fireball is his shotgun and the Witch's Staff is the Super Shotgun. In-game, the opposite is true. The issue is in QuoteScripts.acs in the switch case where QuoteFireball sets HasSuperShotgun while the Staff sets HasShotgun (Image 3). Sidenote: Why does the Staff set HasShotgun twice? Is that to get around some sort of quirk or is that a benign bug?
I've been having a blast with BYOC as a whole and I look forward to more potential content.
if you fire the BFG and try to use the mark at the wrong time you just can't use your weapons anymore
this one isn't a bug but the mark gets kind of irritating when you bring teammates into the mix because to get the ammo Pico has to be the one to kill the marked enemy but it takes increased damage (and Pico still has to finish the mark animation to use his weapons but the animation is short so it doesn't really matter) so there's a very high chance that your teammates kill it either by accident or on purpose and nobody gets any ammo
For that we recommend that you use Doomseeker. It's a plugin that enables players to easily search and look for servers. You should be able to easily find tutorials on how to install and use it. It works in tandem with free server hosting websites: The Sentinel's Playground which is located in the USA or Euroboros for servers hosted in Europe.
i gotta say, playing with this mod has been quite fun. though i know some mods are made for the likes of GZDoom only, specially when it comes to megawads. i do enjoy what i can be able to combine this with for Zandronum stuff. specially being able to use Ash in the Army Of Darkness Doom mod
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I know this bug was reported before, but I heard that the BYOC team had issues replicating the crash bug with Trollface's Niko doll so I compiled all the footage I have related to this. I hope it helps.
Don't worry we patched it for the next big update. But I've been considering doing a mini update for the current version to patch this.
It is very in line for trollface to do this, though.
how the heck do i make it work properly
You need Zandronum 3.1 and Doom 2 in the folder where your Zandronum exe is.
Then you can just drag and drop the pk3 (+ any mapset you want to use) into Zandronum.exe.
thanks
also do i download the installer or the archive
I'd recommend the portable (zip file with zandronum exe inside), since it's easy to keep accesible in "My Documents" instead of "Program Files"
how do i activate the hud
Press the "-" key until it pops up. There's another tip about it on the FAQ too.
i love yo sir thanks so much
I found a bug: if you use rayman's fist's altfire and the projectile hits the edge of the skybox, you can't use his fist's altfire again for the rest of the playthrough (or until you switch classes)
I have to say, while i overall think The Melty Man is a great class, i feel like he's somewhat lacking in terms of crowd control. I think he could do with a ground slam ability. Maybe he could even pick up and throw explosive barrels, like in GMOTA.
McPig surprised us with this last class and I think it's pretty fun. For crowd control, do try the haymaker (chaingun pickup) with alt fire on his melee.
Throwing barrels would be awesome but McPig's too busy these days to make new sprites, so we're not sure if we'll be able to do this in the near future.
Also worth mentioning that the haymaker does fling explosive barrels forward when used on them
yeah, that is true but barrels are usually placed on a map in such a way that you'd have poor luck trying to fling them into enemies with the melty haymaker like that
About a week ago I tried reporting a bug that caused players to gain noclip and become untouchable by monsters (I think it has to do with megaman throwing one of his summons into a wall), but that post has been stuck pending for approval likely due to the youtube video link. Not sure if this post will make it through, but I wanted to add that the new version of zandronum has a bug where if you play on a map with around 1k monsters, then use bandit bowie's plasma rifle with a charge shot it will cause you to have massive packet loss and you have to reconnect to recover.
Thanks for letting us know about both. We'll see if we can fix this stuff :)
One of the Best Multiclass Mods I've played!
I have only one grudge: I won't be able to play for Fred Chexter in his own WADs Series!
Creators, please adapt the Mod for "DOOM" and "Chex Quest Trilogy"! I want to play "Chex Quest" with a New Arsenal!
I liked the Mod so much that I wrote an opinion about it: Overview on DOOMGUY.RU.
I think that the Work will pull on Cacoward in the Multiplayer Category!
Thanks! I had to read it on google translate, but our local revenatn can read this properly.
i'd like to report a (very) minor visual bug: none of the classes' mugshot's EVL sprites (the sprites that show up when you get a new gun) properly display during gameplay
This is currently a limitation with how we give each class their own weapon from universal pickups and how they aren't forced on your hand right away.
Finally figured out how to make that work!
Will old/removed classes ever make a return to byoc such as spy or anton?
Some of those may return in later versions but they will be reworked.
please make a monster randomizer for bring your own class?
it's on zandronums
here is list of monsters:
doom monsters
quake monsters
wolfenstein monsters
monsters from other games
custom monsters
(but why say that this mod is exculsive to zandronums?)
Because it is exclusive to Zandronum
which is the latest version of the mod? 1.0 or 0.9.2.7?
1.0
Do you take bug reports? If so, where's the best place to put them?
Yes we're taking bug reports. What is the bug you've encountered?
Megaman Sprite has 4 bugs that I'll rate by severity, not rarity
and you can summon multiple bball pastas that are immune to punching and do other weird stuff if you throw them down and sometimes Dogmobile just explodes for no reason but I'm not actually sure if those are bugs or intentional
Thank you so much for reporting this. I'll look into them for the next version!
I've encountered 2 bugs so far and I also have fixes for them:
1. Gammu's Fire Orb doesn't display it's ammo bar, the ammo number is still there though (Image 1). Looking at the SBARINFO lump reveals a one character typo on Line 662 where it points to "GAMMUFR1" (Image 2). I looked in Graphics > GammuHUD and found an image called GAMMUFI1.png and it looks like the missing ammo bar based on the screenshot on the itch page. Changing `R` to and `I` fixed the HUD.
2. Quote's SSG and Shotgun are swapped. According to the manual, the Fireball is his shotgun and the Witch's Staff is the Super Shotgun. In-game, the opposite is true. The issue is in QuoteScripts.acs in the switch case where QuoteFireball sets HasSuperShotgun while the Staff sets HasShotgun (Image 3). Sidenote: Why does the Staff set HasShotgun twice? Is that to get around some sort of quirk or is that a benign bug?
I've been having a blast with BYOC as a whole and I look forward to more potential content.
Useful stuff again. Thanks
another bug, this time with Pico
if you fire the BFG and try to use the mark at the wrong time you just can't use your weapons anymore
this one isn't a bug but the mark gets kind of irritating when you bring teammates into the mix because to get the ammo Pico has to be the one to kill the marked enemy but it takes increased damage (and Pico still has to finish the mark animation to use his weapons but the animation is short so it doesn't really matter) so there's a very high chance that your teammates kill it either by accident or on purpose and nobody gets any ammo
Fred Chexter's flemoids spawning in can telefrag things
this includes teammates
there not function
niko has a gun and they are fucking pissed
Benn talking about BYOC while playing splatoon and then "Damn, imagine an inkling as a class for byoc".
Fun Fact: I've already thought about that. But it didn't go past the concept phase. At least for now.
what do i use to play co-op? new to doom modding, so explain it like you would a baby
For that we recommend that you use Doomseeker. It's a plugin that enables players to easily search and look for servers.
You should be able to easily find tutorials on how to install and use it.
It works in tandem with free server hosting websites:
The Sentinel's Playground which is located in the USA or Euroboros for servers hosted in Europe.
Is it just me or with byoc every first episode transition is the default "demon infested starport" in other wads like Equinox and others.
where in the gigly balls is the models
Ok but does it have bubsy
Ugh, you got us here
i gotta say, playing with this mod has been quite fun. though i know some mods are made for the likes of GZDoom only, specially when it comes to megawads. i do enjoy what i can be able to combine this with for Zandronum stuff. specially being able to use Ash in the Army Of Darkness Doom mod
Oh hey, Quantity over Quality! My favorite!
Type in hud_scale true in console.
the fact that PTG is crossed out scares me
dont tell me hes... gone?
now how do i do nothing for like 15 minutes before doing anything for the team
He's still there. Basically the face of the mod
thank god i was worrying that ptg would never be in a good game
Try pressing minus. That should zoom out the hud from the zandronum minimal hud to the default hud which is what is skinned.
Novice to Zandronum here. Can't seem to get any of the custom huds to display, it's only displaying some minimal hud. Any advice would be appreciated.
Try pressing minus that should zoom out the default hud to the custom ones I believe
doom modding has peaked, it's all downhill from here
I didn't make this.
if only there was a discord server, it would have been much easier finding multiplayer servers but whatever, great job on releasing this everyone
I'M BYOCING OUT!!!
I worked on this.
I made this.
You made this?
I made this.
no way, the sauceman himself is here
finally you crazy bastards
you should buy it for all of your money
hell yeah!!!!
doise best class
I agree
What the fuck.
I am this
You are this?
i made something for this!
I made this.