I'm having a bug with peppino, and it possibly happens with other characters too.whenever peppino runs out of ammo with any weapon, suddenly it switches to the doise's sniper rifle. and takes away all my other weapons
A late congratulations on the Cacoward this received. I found this mod last week and have been having quite a bit of fun with it. I do however have some thoughts I'd like to share about Quote as a long-time fan of Cave Story.
The set's visual presentation is excellent with the exception of the Spur. A simple sprite shake for charging the weapon is fine but the movements should be smaller, currently it looks very goofy and stands out against the otherwise smooth weapon animation this set has. Alternatively the charge animation could be a pulsating muzzle flash. The beam also just looks bad but I'm not sure how you could fix that within the confines of Zandronum.
Mechanically Quote mostly works as I expect but I noticed five things:
The Spur's uncharged shot fire rate is too low. This is confusing since the level 3 Polar Star works as expected, the Spur's uncharged shot in CS is the exact same just with no projectile limit. (The level 3 Polar Star's is 4)
The Cyberdemon has massive damage resistance against the Spur's charged beams for some reason. In my opinion this is unwarranted. Nearly three seconds of charge time for 300 damage on an enemy with 4,000 health is just terrible. I think the Spur is a bit underpowered anyway for how long it takes to fully charge it, the highest damage I was able to score on any single enemy was 700 and that's only because the Spider Mastermind has a gargantuan hitbox. Damage on average-sized targets is 500 and that's not even consistent, just the average if the entire beam connects which it almost never does against moving targets.
The Nemesis doesn't function as expected. In CS it's fast-as-you-can-mash semi-auto but with a projectile limit of 2. In BYOC it's been made full auto with a slow rate of fire.
The level 3 Missile Launcher consumes three rockets. In CS it didn't do that. With no damage boost given to the individual rockets it just makes having a level 3 launcher undesirable in BYOC. Level 2 is much more efficient with greater damage potential.
The level 2 Blade is missing the 20% damage increase it's supposed to have in exchange for the lower range.
And lastly, a small suggestion. I'd love to see an implementation of the Turbocharger and/or Whimsical Star. I have no idea if this is possible but a way I could see it working is having them put into a pool alongside the Arms Barrier and having one of the two/three be given to Quote at an equal chance upon getting a chainsaw pickup.
Thanks for reading this ungodly long comment. Good luck with future updates. :)
The spur definitely should not be much weaker against boss monsters and the rocket launcher shouldn't be charging 3 rockets per shot at level 3.
The BFG needs a bigger look, but level 2 is the highest DPS Quote has on an individual target and it's a free weapon. Level 3 is situational, being really good against more conservative maps filled with non boss monsters, but it fails to output higher DPS on slaughter maps.It's important for us to keep doomguy relevant. In this case, Doomguy's BFG is more flexible but costs ammo, making him more viable in different scenarios.
it utilizes some acs magic but heres the simple run down
Bullet puff height (z value) is given to the monster, and the acs script is activated.
The Acs script creates a "head" range for monster (between monsters height + z value and monsters height - monsters height / 4 + z value), basically it gets the top area of the monster. If the bullet height value given to the monster falls in that range, it registers a headshot. The headshot in this case causes enemies under 70 hp to die instantly, and enemies above that to take 15 extra damage
Hopefully that explains it, acs is handy but also a finnicky thing, and even i was shocked that it worked. Just pray any custom monster doesnt have thier head on the lower part of the hitbox :)
Think it's good getting these kinds of videos, as we don't often get weapon feedback. Thank you for your time. We'll look into it for the upcoming small zandronum update.
I wonder if this particular bug already being reported where quote's polar star cannot level up (caused by the enabled weapon-reset every after map), and it eventually levels up after some way I do not know.
Bob & Bob went through the most reworks a class has. For this, the bobs could only carry one weapon, but you could roll for another weapon after collecting cards from enemies.
but are we talking Chex Quest 1 or 3? also, i noticed something about the mod as of late. it seems some monster only mods won't quite work with this. like for example, i was trying out an old version of Ashes 2063 enemies for the Ashes mod itself. and it worked out fine, but then i tried out the newer monsters pack. and it gave an error
Whatever uses the Chex quest items is compatible, it's something zDoom and its successors check for as their own different actors.
As for Ashes 2063, it seems like they introduced their own weapons laters, which is what's probably causing conflicts. Zandronum doesn't mind these but GzDoom's Zscripts do. It's the reason why other gameplay mods won't work with stuff like MyHouse.wad unless you remove the custom weapon stuff yourself. Not much we can do on our side about that.
BYOC for GZDOOM?! Come on?! Did you really decide to create a Mod for this Source Port? You made me happy! A Real Gift for Christmas and New Year! Thanks!
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mid, be better
I'm having a bug with peppino, and it possibly happens with other characters too.whenever peppino runs out of ammo with any weapon, suddenly it switches to the doise's sniper rifle. and takes away all my other weapons
maco t yes
do i need doom 2
how do i add my own class
This isn't dev log worthy but just so yall know the All in One download works now. It didn't before lol. Its also fully updated now.
SQUADALA!! MOD IS GREAT!!
i cant get the 3.2 version by TSPG because all of the page are unevelable what do i do
For next time. Use Euroboros.
Wheres the discord?
We don't have a BYOC specific discord, but we can be found at the Discord Secreta Lounge
guys i need heli it crash every time i try to open
ERROR:
Script error, "byocv1.5.3.pk3:gamemode" line 3:
Unknown option 'GameSettings', on line 3 in GAMEMODE
With which motor and which other mods did you try to load BYOC with?
Also what version of BYOC did you use?
Zandronum version on zandronum
Did you use the latest version of Zandronum with it?
Its was the version thanks
Happy to hear that. Enjoy our mod!
for some reason when I load the mod it has the default hud, how to I fix this?
Press "-" ingame. Or alternatively go to "Options>Display Options" and set Screen Size to 10.
And for scaling up the HUD:
Type in "hud_scale 1" in the in game console (by default bound to tilde, ~).
thanks
A late congratulations on the Cacoward this received. I found this mod last week and have been having quite a bit of fun with it. I do however have some thoughts I'd like to share about Quote as a long-time fan of Cave Story.
The set's visual presentation is excellent with the exception of the Spur. A simple sprite shake for charging the weapon is fine but the movements should be smaller, currently it looks very goofy and stands out against the otherwise smooth weapon animation this set has. Alternatively the charge animation could be a pulsating muzzle flash. The beam also just looks bad but I'm not sure how you could fix that within the confines of Zandronum.
Mechanically Quote mostly works as I expect but I noticed five things:
And lastly, a small suggestion. I'd love to see an implementation of the Turbocharger and/or Whimsical Star. I have no idea if this is possible but a way I could see it working is having them put into a pool alongside the Arms Barrier and having one of the two/three be given to Quote at an equal chance upon getting a chainsaw pickup.
Thanks for reading this ungodly long comment. Good luck with future updates. :)
Thank you for your feedback. Always appreciated.
The spur definitely should not be much weaker against boss monsters and the rocket launcher shouldn't be charging 3 rockets per shot at level 3.
The BFG needs a bigger look, but level 2 is the highest DPS Quote has on an individual target and it's a free weapon. Level 3 is situational, being really good against more conservative maps filled with non boss monsters, but it fails to output higher DPS on slaughter maps.It's important for us to keep doomguy relevant. In this case, Doomguy's BFG is more flexible but costs ammo, making him more viable in different scenarios.
do you need DOOM 2 for this to work?
yes yes you do
i'm quite curious on how Fesh managed to get monster-pack friendly headshots without zscript, that's pretty impressive
it utilizes some acs magic but heres the simple run down
Bullet puff height (z value) is given to the monster, and the acs script is activated.
The Acs script creates a "head" range for monster (between monsters height + z value and monsters height - monsters height / 4 + z value), basically it gets the top area of the monster. If the bullet height value given to the monster falls in that range, it registers a headshot. The headshot in this case causes enemies under 70 hp to die instantly, and enemies above that to take 15 extra damage
Hopefully that explains it, acs is handy but also a finnicky thing, and even i was shocked that it worked. Just pray any custom monster doesnt have thier head on the lower part of the hitbox :)
Buff Pico please ;-; I even made a whole Video on it. He just isn't as fun as he was and feels super underpowered
Think it's good getting these kinds of videos, as we don't often get weapon feedback. Thank you for your time. We'll look into it for the upcoming small zandronum update.
I wonder if this particular bug already being reported where quote's polar star cannot level up (caused by the enabled weapon-reset every after map), and it eventually levels up after some way I do not know.
i'm not sure if it was ever implemented but i am interested to see what it'd do
Bob & Bob went through the most reworks a class has. For this, the bobs could only carry one weapon, but you could roll for another weapon after collecting cards from enemies.
It is compatible with Chex Quest on the GZDoom. Soon to come for zandronum on the next update.
but are we talking Chex Quest 1 or 3? also, i noticed something about the mod as of late. it seems some monster only mods won't quite work with this. like for example, i was trying out an old version of Ashes 2063 enemies for the Ashes mod itself. and it worked out fine, but then i tried out the newer monsters pack. and it gave an error
Whatever uses the Chex quest items is compatible, it's something zDoom and its successors check for as their own different actors.
As for Ashes 2063, it seems like they introduced their own weapons laters, which is what's probably causing conflicts. Zandronum doesn't mind these but GzDoom's Zscripts do. It's the reason why other gameplay mods won't work with stuff like MyHouse.wad unless you remove the custom weapon stuff yourself. Not much we can do on our side about that.
BYOC for GZDOOM?! Come on?! Did you really decide to create a Mod for this Source Port? You made me happy! A Real Gift for Christmas and New Year! Thanks!
Merry Christmas and a Happy New Year!
zane lofton from slayers x would be a interesting class to play as.
Hey, I noticed Niko's eyes don't glow, will this be fixed in an upcoming patch?
Not on tomorrow's update. Maybe early next year.
Awesome