zane from hypnospace/slayers x would make for a sick character, i imagine he'd be reasonable easy to port too given he's in a boomer shooter already... he'd be a perfect fit... - signed, a guy thats in the credits for slayers x (i made a fart joke once that got in and contributed absolutely nothing else to the game)
Yo! First off, I CANNOT thank you enough for this, I've been looking for these for what feels like FOREVER!! Secondly, did you happen to have an install guide with these? I see that you've been help tons of peeps in the comments, so sorry if I'm being a little annoying, haha
i think there's an oversight with the way homer's butterfinger works; due to the way it spawns the electricity particles they sometimes miss an enemy even when they're in the 'square' of where they spawn (the EX is also pretty underpowered for 30 meter compared to what the candy boy can do)
on an unrelated note, rayman seems to be lacking an EVL sprite so his mugshot just disappears when you get a new weapon
hello i need some help playing byoc i downloaded all in one because i dont know how to mod doom 2 and when i run singeplayer.bat zanodrum or whatever it was called wont open. hope someone knows how to fix this
I don't know, he must have modded MyHouse.wad in order to make it work with Peppino or he extracted Peppino into its own mini-mod. Either way I don't know.
Is there a way to contact the devs and give them my minigun code? The alt fire on the one in the current version acts very strange and doesn't let you hold it down with primary fire at the same time.
can you make a video on how to play this mod in multiplayer it is the first time I want to play a mod in multiplayer with my friends and I cant becasue i dont know how to do it
I'm having a bug with peppino, and it possibly happens with other characters too.whenever peppino runs out of ammo with any weapon, suddenly it switches to the doise's sniper rifle. and takes away all my other weapons
stupid rat has a bug where when being viewed with the n key and using the cheese weapon, there's about a 50 percent chance the sprite itself will stay a motionless rat cube
marco rossi has a bug where if he picks up a shotgun and and something else at the same time the the name of the weapon when picked up will be registered as flameshot
A late congratulations on the Cacoward this received. I found this mod last week and have been having quite a bit of fun with it. I do however have some thoughts I'd like to share about Quote as a long-time fan of Cave Story.
The set's visual presentation is excellent with the exception of the Spur. A simple sprite shake for charging the weapon is fine but the movements should be smaller, currently it looks very goofy and stands out against the otherwise smooth weapon animation this set has. Alternatively the charge animation could be a pulsating muzzle flash. The beam also just looks bad but I'm not sure how you could fix that within the confines of Zandronum.
Mechanically Quote mostly works as I expect but I noticed five things:
The Spur's uncharged shot fire rate is too low. This is confusing since the level 3 Polar Star works as expected, the Spur's uncharged shot in CS is the exact same just with no projectile limit. (The level 3 Polar Star's is 4)
The Cyberdemon has massive damage resistance against the Spur's charged beams for some reason. In my opinion this is unwarranted. Nearly three seconds of charge time for 300 damage on an enemy with 4,000 health is just terrible. I think the Spur is a bit underpowered anyway for how long it takes to fully charge it, the highest damage I was able to score on any single enemy was 700 and that's only because the Spider Mastermind has a gargantuan hitbox. Damage on average-sized targets is 500 and that's not even consistent, just the average if the entire beam connects which it almost never does against moving targets.
The Nemesis doesn't function as expected. In CS it's fast-as-you-can-mash semi-auto but with a projectile limit of 2. In BYOC it's been made full auto with a slow rate of fire.
The level 3 Missile Launcher consumes three rockets. In CS it didn't do that. With no damage boost given to the individual rockets it just makes having a level 3 launcher undesirable in BYOC. Level 2 is much more efficient with greater damage potential.
The level 2 Blade is missing the 20% damage increase it's supposed to have in exchange for the lower range.
And lastly, a small suggestion. I'd love to see an implementation of the Turbocharger and/or Whimsical Star. I have no idea if this is possible but a way I could see it working is having them put into a pool alongside the Arms Barrier and having one of the two/three be given to Quote at an equal chance upon getting a chainsaw pickup.
Thanks for reading this ungodly long comment. Good luck with future updates. :)
The spur definitely should not be much weaker against boss monsters and the rocket launcher shouldn't be charging 3 rockets per shot at level 3.
The BFG needs a bigger look, but level 2 is the highest DPS Quote has on an individual target and it's a free weapon. Level 3 is situational, being really good against more conservative maps filled with non boss monsters, but it fails to output higher DPS on slaughter maps.It's important for us to keep doomguy relevant. In this case, Doomguy's BFG is more flexible but costs ammo, making him more viable in different scenarios.
it utilizes some acs magic but heres the simple run down
Bullet puff height (z value) is given to the monster, and the acs script is activated.
The Acs script creates a "head" range for monster (between monsters height + z value and monsters height - monsters height / 4 + z value), basically it gets the top area of the monster. If the bullet height value given to the monster falls in that range, it registers a headshot. The headshot in this case causes enemies under 70 hp to die instantly, and enemies above that to take 15 extra damage
Hopefully that explains it, acs is handy but also a finnicky thing, and even i was shocked that it worked. Just pray any custom monster doesnt have thier head on the lower part of the hitbox :)
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are there any custom classes mods for byoc?
how do i download the byoc skin pack?
i literally showed you like 20 days ago but now there's a new version here
https://allfearthesentinel.com/zandronum/download.php?file=byoc_skinpackv2.7.pk3
but it give me error when i launch it!
Script error, "byoc_skinpackv2.7.pk3:modeldef.spotsoldierskin1" line 1:
MODELDEF: Unknown actor type 'SpotSoldierClass'
i have this problem ttoo i will explode if i dont figure out how to fix it theres a bomb strapped to my ches
Me too except I have a gun pointing at my forehead
this is because its an outdated version here is a new one 1.5 compatible:https://allfearthesentinel.com/zandronum/download.php?file=byoc_skinpackv2.7_byo...
i can't change any colors only i have custom color
use the red green and blue sliders to change your colour to one you like
but how do i change the custom color to defual
don't change your colour? or change it to what you think is neutral? i don't understand
zane from hypnospace/slayers x would make for a sick character, i imagine he'd be reasonable easy to port too given he's in a boomer shooter already... he'd be a perfect fit... - signed, a guy thats in the credits for slayers x (i made a fart joke once that got in and contributed absolutely nothing else to the game)
I agree Zane’s voice line would be amazing taunt material.
also great job with your achievement;)
i keep getting "Failed to download testing binary. Error transferring https://zandronum.com/downloads/testing/0.0/ZandroDev0.0-0windows.zip - server replied: Not Found" whenever i try to play co-op. How do i fix this?
how do you change the hud???
go to options, then display options and set screen size to 10
i found a bug, you can still pick up ammo with quote's bubbler even if you're at max level
is there any support for making custom expansions/addons for this, adding your own classes on top of existing ones?
Hey every time I want to start a new game an error happens and says "map has no vertices" how can I fix it?
how can i play as maurice and el diego?
he's a skin you can download the skins here
https://allfearthesentinel.com/zandronum/download.php?file=byoc_skinpackv2.6.pk3
ok but how do i play as el diego (you know the doise but with a hat where he is in mcpig's stream before the noise update)
Well in the Zandronum version you can add some cosmetic items in the BYOC options.
The sombrero is in the Hat slot.
but how do i play as him in the skin mod?
Just select the Doise (or the Noise that you recolor blue in the Player Options) and then you add and calibrate the sombrero in the BYOC Options.
no i mean Maurice in the byoc skin pack mod
Oh, play as Peppino and then go to Player options you just select the Maurice skin.
also can you give me a image what colors should i put for El Diego?
It should be the same colors as the Doise in Pizza Tower
o sis ahora podre jugar con mi confiale venezolano el diego
is a normal doom :[
Yo! First off, I CANNOT thank you enough for this, I've been looking for these for what feels like FOREVER!! Secondly, did you happen to have an install guide with these? I see that you've been help tons of peeps in the comments, so sorry if I'm being a little annoying, haha
i think there's an oversight with the way homer's butterfinger works; due to the way it spawns the electricity particles they sometimes miss an enemy even when they're in the 'square' of where they spawn (the EX is also pretty underpowered for 30 meter compared to what the candy boy can do)
on an unrelated note, rayman seems to be lacking an EVL sprite so his mugshot just disappears when you get a new weapon
i also forgot to mention this, but bowie's cacti is quite underpowered, 150 damage for an SSG replacement is foul
Its homing + spamable, so id argue its the reverse. You can shred things with ease
hello i need some help playing byoc i downloaded all in one because i dont know how to mod doom 2 and when i run singeplayer.bat zanodrum or whatever it was called wont open. hope someone knows how to fix this
Do you have your legal copy of doom2.wad?
Yes i do
Did you drag doom2 into the right file? What screen is coming up if any when you click the bat file.
i accidently went out of fullscreen and it wont let me play.
jarvis should definitely be added
good mod
Jarvis should be added as a skin
how do you attach other mods to byoc? I wanted to play Myhouse.wad as doise but it wont work. (if you're wondering yes i used the GZport)
The problem with MyHouse.wad is that it doesn't work with custom class mods due to the fact it changes a number of stuff with the gameplay or weapons.
I don't know, he must have modded MyHouse.wad in order to make it work with Peppino or he extracted Peppino into its own mini-mod. Either way I don't know.
Wait, he's using a far older version of BYOC (aka one of the Betas) which somehow does work with MyHouse.wad.
Skill issue.
Is there a discord I could join for byoc?
nope, it's closed all the servers are closed, now they work privately I hope they will soon have an official byoc server
pizza tower
guy
It only allows me to play as Doomguy
guys can someone help
I can't switch the the color in the player options it is just automatically set to custom and I can't use the default colors
try changing the "color" value itself rather than the RGB values
Is there a way to contact the devs and give them my minigun code? The alt fire on the one in the current version acts very strange and doesn't let you hold it down with primary fire at the same time.
Where's the discord?
no longer exists
Tried this in GZDoom with the Bolognese Gore Mod and Corruption Cards. Works like a dream.
So far, at least.
how to play as maurice
he's a skin, available on the byoc skinpack
https://allfearthesentinel.com/zandronum/download.php?file=byoc_skinpackv2.5.pk3
Hey, i may be a bit of a dummy so, how do you install skins?
if you're not playing online, you can create a new folder called skins the drop the filename in there
if you are just drag and drop it along with byoc
the link is broken
Skinpack got updated,replace 2.5 with 2.6 in the link it should work, if not just keep adding numbers or do a search on the sentinels playground
404((
can you make a video on how to play this mod in multiplayer it is the first time I want to play a mod in multiplayer with my friends and I cant becasue i dont know how to do it
look for tutorials on how to play doom with the sentinels playground and add mods (you will need zandronum not gzDoom)
mid, be better
Says the guy who happened to be playing in a byoc server
I'm having a bug with peppino, and it possibly happens with other characters too.whenever peppino runs out of ammo with any weapon, suddenly it switches to the doise's sniper rifle. and takes away all my other weapons
update on the bug with peppino.it happens with everyone. even the doise himself.
kyuteru has a bug where the invincibility powerup doesnt work on her
arti has a bug where for about a second or so. the hunters dagger and holy water appear as the empty ones
stupid rat has a bug where when being viewed with the n key and using the cheese weapon, there's about a 50 percent chance the sprite itself will stay a motionless rat cube
marco rossi has a bug where if he picks up a shotgun and and something else at the same time the the name of the weapon when picked up will be registered as flameshot
maco t yes
do i need doom 2
you can get away with freedoom 2 if you cant get doom 2 any other way
just get it off of SKETCHY SOURCES-
how do i add my own class
look it up on the zdoom wiki
You have to contact a team member and I imagine present your idea (I don't know if they still support it and you need discord for that)
This isn't dev log worthy but just so yall know the All in One download works now. It didn't before lol. Its also fully updated now.
SQUADALA!! MOD IS GREAT!!
i cant get the 3.2 version by TSPG because all of the page are unevelable what do i do
For next time. Use Euroboros.
Wheres the discord?
We don't have a BYOC specific discord, but we can be found at the Discord Secreta Lounge
The what?
guys i need heli it crash every time i try to open
ERROR:
Script error, "byocv1.5.3.pk3:gamemode" line 3:
Unknown option 'GameSettings', on line 3 in GAMEMODE
With which motor and which other mods did you try to load BYOC with?
Also what version of BYOC did you use?
Zandronum version on zandronum
Did you use the latest version of Zandronum with it?
Its was the version thanks
Happy to hear that. Enjoy our mod!
for some reason when I load the mod it has the default hud, how to I fix this?
Press "-" ingame. Or alternatively go to "Options>Display Options" and set Screen Size to 10.
And for scaling up the HUD:
Type in "hud_scale 1" in the in game console (by default bound to tilde, ~).
thanks
A late congratulations on the Cacoward this received. I found this mod last week and have been having quite a bit of fun with it. I do however have some thoughts I'd like to share about Quote as a long-time fan of Cave Story.
The set's visual presentation is excellent with the exception of the Spur. A simple sprite shake for charging the weapon is fine but the movements should be smaller, currently it looks very goofy and stands out against the otherwise smooth weapon animation this set has. Alternatively the charge animation could be a pulsating muzzle flash. The beam also just looks bad but I'm not sure how you could fix that within the confines of Zandronum.
Mechanically Quote mostly works as I expect but I noticed five things:
And lastly, a small suggestion. I'd love to see an implementation of the Turbocharger and/or Whimsical Star. I have no idea if this is possible but a way I could see it working is having them put into a pool alongside the Arms Barrier and having one of the two/three be given to Quote at an equal chance upon getting a chainsaw pickup.
Thanks for reading this ungodly long comment. Good luck with future updates. :)
Thank you for your feedback. Always appreciated.
The spur definitely should not be much weaker against boss monsters and the rocket launcher shouldn't be charging 3 rockets per shot at level 3.
The BFG needs a bigger look, but level 2 is the highest DPS Quote has on an individual target and it's a free weapon. Level 3 is situational, being really good against more conservative maps filled with non boss monsters, but it fails to output higher DPS on slaughter maps.It's important for us to keep doomguy relevant. In this case, Doomguy's BFG is more flexible but costs ammo, making him more viable in different scenarios.
do you need DOOM 2 for this to work?
yes, yes you do
also you can use freedom
i'm quite curious on how Fesh managed to get monster-pack friendly headshots without zscript, that's pretty impressive
it utilizes some acs magic but heres the simple run down
Bullet puff height (z value) is given to the monster, and the acs script is activated.
The Acs script creates a "head" range for monster (between monsters height + z value and monsters height - monsters height / 4 + z value), basically it gets the top area of the monster. If the bullet height value given to the monster falls in that range, it registers a headshot. The headshot in this case causes enemies under 70 hp to die instantly, and enemies above that to take 15 extra damage
Hopefully that explains it, acs is handy but also a finnicky thing, and even i was shocked that it worked. Just pray any custom monster doesnt have thier head on the lower part of the hitbox :)