Megaman Sprite has 4 bugs that I'll rate by severity, not rarity
if Dogmobile somehow gets destroyed while you're crashing you can't move anymore which is very bad since it's also the only one that persists through levels
if summons get despawned they aren't considered dead and don't regenerate so you can't get them back until the next level and I know this is a bug and I didn't just lose them because when it happens with dad or the bball pasta or the wasp gift their health doesn't go up or down
summons can very rarely lose their ability to get punched so you can't reclaim them until they die of natural causes
if Dogmobile somehow dies while charging it shows the visual of the charge all the time which is irritating but it doesn't stop you from actually using your weapons
and you can summon multiple bball pastas that are immune to punching and do other weird stuff if you throw them down and sometimes Dogmobile just explodes for no reason but I'm not actually sure if those are bugs or intentional
I've encountered 2 bugs so far and I also have fixes for them:
1. Gammu's Fire Orb doesn't display it's ammo bar, the ammo number is still there though (Image 1). Looking at the SBARINFO lump reveals a one character typo on Line 662 where it points to "GAMMUFR1" (Image 2). I looked in Graphics > GammuHUD and found an image called GAMMUFI1.png and it looks like the missing ammo bar based on the screenshot on the itch page. Changing `R` to and `I` fixed the HUD.
2. Quote's SSG and Shotgun are swapped. According to the manual, the Fireball is his shotgun and the Witch's Staff is the Super Shotgun. In-game, the opposite is true. The issue is in QuoteScripts.acs in the switch case where QuoteFireball sets HasSuperShotgun while the Staff sets HasShotgun (Image 3). Sidenote: Why does the Staff set HasShotgun twice? Is that to get around some sort of quirk or is that a benign bug?
I've been having a blast with BYOC as a whole and I look forward to more potential content.
if you fire the BFG and try to use the mark at the wrong time you just can't use your weapons anymore
this one isn't a bug but the mark gets kind of irritating when you bring teammates into the mix because to get the ammo Pico has to be the one to kill the marked enemy but it takes increased damage (and Pico still has to finish the mark animation to use his weapons but the animation is short so it doesn't really matter) so there's a very high chance that your teammates kill it either by accident or on purpose and nobody gets any ammo
For that we recommend that you use Doomseeker. It's a plugin that enables players to easily search and look for servers. You should be able to easily find tutorials on how to install and use it. It works in tandem with free server hosting websites: The Sentinel's Playground which is located in the USA or Euroboros for servers hosted in Europe.
i gotta say, playing with this mod has been quite fun. though i know some mods are made for the likes of GZDoom only, specially when it comes to megawads. i do enjoy what i can be able to combine this with for Zandronum stuff. specially being able to use Ash in the Army Of Darkness Doom mod
โ Return to BYOC
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which is the latest version of the mod? 1.0 or 0.9.2.7?
1.0
Do you take bug reports? If so, where's the best place to put them?
Yes we're taking bug reports. What is the bug you've encountered?
Megaman Sprite has 4 bugs that I'll rate by severity, not rarity
and you can summon multiple bball pastas that are immune to punching and do other weird stuff if you throw them down and sometimes Dogmobile just explodes for no reason but I'm not actually sure if those are bugs or intentional
Thank you so much for reporting this. I'll look into them for the next version!
I've encountered 2 bugs so far and I also have fixes for them:
1. Gammu's Fire Orb doesn't display it's ammo bar, the ammo number is still there though (Image 1). Looking at the SBARINFO lump reveals a one character typo on Line 662 where it points to "GAMMUFR1" (Image 2). I looked in Graphics > GammuHUD and found an image called GAMMUFI1.png and it looks like the missing ammo bar based on the screenshot on the itch page. Changing `R` to and `I` fixed the HUD.
2. Quote's SSG and Shotgun are swapped. According to the manual, the Fireball is his shotgun and the Witch's Staff is the Super Shotgun. In-game, the opposite is true. The issue is in QuoteScripts.acs in the switch case where QuoteFireball sets HasSuperShotgun while the Staff sets HasShotgun (Image 3). Sidenote: Why does the Staff set HasShotgun twice? Is that to get around some sort of quirk or is that a benign bug?
I've been having a blast with BYOC as a whole and I look forward to more potential content.
Useful stuff again. Thanks
another bug, this time with Pico
if you fire the BFG and try to use the mark at the wrong time you just can't use your weapons anymore
this one isn't a bug but the mark gets kind of irritating when you bring teammates into the mix because to get the ammo Pico has to be the one to kill the marked enemy but it takes increased damage (and Pico still has to finish the mark animation to use his weapons but the animation is short so it doesn't really matter) so there's a very high chance that your teammates kill it either by accident or on purpose and nobody gets any ammo
Fred Chexter's flemoids spawning in can telefrag things
this includes teammates
there not function
niko has a gun and they are fucking pissed
Benn talking about BYOC while playing splatoon and then "Damn, imagine an inkling as a class for byoc".
Fun Fact: I've already thought about that. But it didn't go past the concept phase. At least for now.
what do i use to play co-op? new to doom modding, so explain it like you would a baby
For that we recommend that you use Doomseeker. It's a plugin that enables players to easily search and look for servers.
You should be able to easily find tutorials on how to install and use it.
It works in tandem with free server hosting websites:
The Sentinel's Playground which is located in the USA or Euroboros for servers hosted in Europe.
Is it just me or with byoc every first episode transition is the default "demon infested starport" in other wads like Equinox and others.
where in the gigly balls is the models
Ok but does it have bubsy
Ugh, you got us here
i gotta say, playing with this mod has been quite fun. though i know some mods are made for the likes of GZDoom only, specially when it comes to megawads. i do enjoy what i can be able to combine this with for Zandronum stuff. specially being able to use Ash in the Army Of Darkness Doom mod
Oh hey, Quantity over Quality! My favorite!
Type in hud_scale true in console.
the fact that PTG is crossed out scares me
dont tell me hes... gone?
now how do i do nothing for like 15 minutes before doing anything for the team
He's still there. Basically the face of the mod
thank god i was worrying that ptg would never be in a good game
Try pressing minus. That should zoom out the hud from the zandronum minimal hud to the default hud which is what is skinned.
Novice to Zandronum here. Can't seem to get any of the custom huds to display, it's only displaying some minimal hud. Any advice would be appreciated.
Try pressing minus that should zoom out the default hud to the custom ones I believe
doom modding has peaked, it's all downhill from here
I didn't make this.
if only there was a discord server, it would have been much easier finding multiplayer servers but whatever, great job on releasing this everyone
I'M BYOCING OUT!!!
I worked on this.
I made this.
You made this?
I made this.
no way, the sauceman himself is here
finally you crazy bastards
you should buy it for all of your money
hell yeah!!!!
doise best class
I agree
What the fuck.
I am this
You are this?
i made something for this!
I made this.