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(+1)

BYOC for GZDOOM?! Come on?! Did you really decide to create a Mod for this Source Port? You made me happy! A Real Gift for Christmas and New Year! Thanks!

Merry Christmas and a Happy New Year!

(+2)

zane lofton from slayers x would be a interesting class to play as.

Hey, I noticed Niko's eyes don't glow, will this be fixed in an upcoming patch?

Not on tomorrow's update. Maybe early next year.

Awesome

(+5)

Congratulations on receiving the Cacoward! You deserve it! This is one of the Awesome Multiclass Mods I've played!

Cacowards 2023 Gameplay Mods

(+1)

Thank you!

(1 edit)

Hello! Made an itch account just for this but I have a question. Am I allowed to use assets from this mod with permission and with crediting for another Zandronum mod I am making? I will not be mostly directly copy pasting, some things I will edit to my liking. I won't be using that much of the mod either. Thank you!

Depends, what is it that you want to use?

I'd like to use the Peppino class with my own modifications please.

Late response, but sure. Just credit people for whichever resources you've used from Peppino, as while the sprites were made by McPig, the coding was me and Basinga, while the HUD is Lother's.

Thank you very much! I appreciate it! I will make sure to give credit.

The movement in Zandronum seems to be at a lower framerate than the rest of the game. Is this normal?

i have putted doom2.wad in the file when i select it the game does not start what i have to d

Try to launch the game using the Windows command executable. if it doesn't find the file Zandronum will ask you to direct it to the file containing the Doom2 wad and it should launch afterwards.
That operation is only necessary to do once.

BRING EATING PIZZA BACK

(+1)

Peppino is really smooth to play the noise is also a really fun class but he is kind of slow im going to say I cannot play Doom 2 without this mod 

so i downloaded the 1.0a version, and nothing is there at all. i even tried to get the all in one thing, and it says there's a error problem with the mod. are we like, suppose to run the old and new one together. or. something else going on?

with the all in one, did you put the Doom2 Wad where it asks you to put it? And then run the BYOC Singleplayer.bat?
Because that may be caused by that.

no. cause when i tried to get the all in one version, the wad was broken. or corrupted, thus i couldn't extract it to even use it. and whenever i got the solo wad file itself. i loaded it up with Doom 2 and it was literally nothing. just played as if it was just me loading up Doom 2 vanilla style

(1 edit)

When loading BYOC, try to drag and drop only the BYOC pk3 onto the Zandronum launcher.
Zandronum should automatically detect the Doom2 wad if it's in the same folder as it.
There shouldn't be a need to extract the files contained in the wad or, in this case, the pk3, this would only break the reading process.
There is a chance that your download was corrupted at some point.
I've downloaded the two different files on my side and these work perfectly fine.
That is the only explanations that came to my mind, I hope you will be able to play our mod.
Maybe try to put the solo pk3 into the all in one file. Maybe that will fix the problem since the pk3 seemed to be broken in the latter on your end.

well. i don't know if you or someone did something recent like, or if it's just the luck of trying again. but i managed to get the mod from the all in one package

(1 edit)

I don't know what did happen but I'm glad to see that you will be able to enjoy our mod now.

(1 edit)

unused content it's Homer

Yeh scotty and I showed screenshot of this. Excited for people to play him soon.

(1 edit)

Sick as hell but i want some stealth classes (more specifically, edited versions of the classes that you can swap between to do stealth or loud) Hell, i wouldnt even care if a shotgun was stealthy.

We still need to do a general stealth pass, where we see which weapons shouldn't be drawing attention, such as killer46 silenced uzis.

But on having someone fully focused on stealth, we haven't tried having a dedicated class yet. A couple of us did find on single player it can be busted if the character just doesn't alert enemies ever, clearing them slowly one by one without any risks or general downsides, but it being nearly irrelevant in co-op, the main focus of the mod.

Ah yeah, makes sense. Coop is a huge part. It would be amazing to have stealth classes though but yeah i agree. I play singleplayer alot, and sometimes i do Co-Op with friends. 

Don't think a class that's focused on single stealth kills is out of the question, like someone who sneaks near an archvile and kills it before starting a fight, while being generally weaker on straight up fights vs doomguy.

We'll see about it!

(+1)

Oh, ok. Awesome! Been loving what you guys have been doing.

(+1)

HUGE props to whoever made the quote class, the weapon sprites are really well made and all of the weapons feel really nice and behave just how i would expect them to in 3D and are really faithful (well except for the blade, but that's because it had to become the bfg)

This mod is great, but the only isue is: Where can i find the alt fire bind (i cant find it in the settings)

(+1)

It's called Secondary Fire and the second option in the customize controls options. It's usually mapped by default to Right click.

(+1)

Thanks Man

sorry for the other question, but ¿how i (for example) eat the pizza with peppino? bcs i cant do that

It was cut from the class

So yet I Bring my OWN CLASS

Class name:Combine Assassin

Character Origin:Half life 2 (Beta)

Weapons

Fists:GMOD Fists

Chainsaw:Stunbaton

Pistol:Dual Pistols

Shotgun:Spas 12

DB Shotgun:Combine Sniper rifle

Chaingun:OICW(Beta)

Rocket Launcher:Resistent Launcher

Plasma Gun:Pulse Rifle

BFG:Tau Cannon (Beta)

Howdy! this is a great mod! but i gotta report a bug, when playing quote i get the SSG when getting the shotgun and vice versa. just telling in case you don't know.

Aye, thank you for letting us know. We got this patched up for the next big update.

Good to Hear!

(+1)

I don't know if anyone has reported this, but "grin/EVL0" face sprites are broken for everyone, when characters like Doomguy, Dr. Doomguy and Heavy pick up a new weapon their respective grin sprite doesn't show up, it's something super minor but I thought it'd be of note. 

(1 edit)

Yeah we know. It was a sacrifice done to have weapon pickups give classes their respective weapon. 


A positive side effect is that it removes the annoyance of forced weapon swaps on pickup which screws us up in some fights.

Hello, I am really enjoying the game so far.

One small problem though, Bob&bob's comic sprites do not fit the screen.

I tried hud_scale but that only resizes the rest of the hud.

Any idea how to fix? Thank you.

The weapon sprites pig made were made earlier on and only support wide screen, so they might stick out or not show up at regular resolutions.

(+1)

Thank you I got it fixed by fiddling around with the display options.

I have made a video showcasing the gameplay of the two Bobs Have a look if ya want!


(+1)

Awesome! Pig brings them up every blue moon but he still has a soft spot for em.

(+1)

I can imagine, he probably made them before Pizza Tower.

Plus I really like their abstract designs.

I am a fan of mouths that go around the whole head.


(Oh by the way, while I was swapping the music files around, I noticed an animation where Bob is used as a slot machine, and another "death" animation where they are turned into stacks. Are these in the game?)

i can't say anything about the slot machine animation, but i believe that the death animation where they both turn into stacks is an XDeath (gib) animation

(+1)

might i ask, how come Melty Man's fists alert enemies, but his trashcan, pipe and teddy don't?

(+1)

We need to do a big overview, internally, on which weapons alert enemies and dont at some point. We usually play loud so we don't pay attention to this inconsistency at times. Thanks for the reminder!

why would you make a singleplayer-only doom mod that only works on the source port designed for multiplayer

(+1)

That mod is intended for CO-OP and CAN be played solo if you want. Devs are emphasizing co-op and that's why they made the mod for zandronum.

What 1motlok here said. It's best played Co-op. We recommend using TSPG to host a free server to play with your friends!

does this have a actual official online server?

No, but occasionally in doomseeker there will be some servers open that run byoc.

I had a question while playing one wad as Heavy. Why exactly you gave him a family business for a SSG? I'm just failing on to notice it's benefits.

The main benefit is you have 8 extra shots before having to reload anything, since heavys shotgun reloads can be time consuming. You can burn all 6 on the normal shotgun then burn 8 more on the family business.

(+1)

how the FUCK do you even install this the fucking instructions ARE JUST A IMAG

(1 edit)

Oh yeah, that's true. I fixed that. I hope the instructions are clear enough.

(+2)

I know this bug was reported before, but I heard that the BYOC team had issues replicating the crash bug with Trollface's Niko doll so I compiled all the footage I have related to this. I hope it helps.

(+1)

Don't worry we patched it for the next big update. But I've been considering doing a mini update for the current version to patch this.

It is very in line for trollface to do this, though.

how the heck do i make it work properly

You need Zandronum 3.1 and Doom 2 in the folder where your Zandronum exe is.

Then you can just drag and drop the pk3 (+ any mapset you want to use) into Zandronum.exe.


thanks

also do i download the installer or the archive

I'd recommend the portable (zip file with zandronum exe inside), since it's easy to keep accesible in "My Documents" instead of "Program Files"

how do i activate the hud

Press the "-" key until it pops up. There's another tip about it on the FAQ too.

i love yo sir thanks so much

(+2)

I found a bug: if you use rayman's fist's altfire and the projectile hits the edge of the skybox, you can't use his fist's altfire again for the rest of the playthrough (or until you switch classes)

(+1)

I have to say, while i overall think The Melty Man is a great class, i feel like he's somewhat lacking in terms of crowd control. I think he could do with a ground slam ability. Maybe he could even pick up and throw explosive barrels, like in GMOTA.

(+1)

McPig surprised us with this last class and I think it's pretty fun. For crowd control, do try the haymaker (chaingun pickup) with alt fire on his melee.

Throwing barrels would be awesome but McPig's too busy these days to make new sprites, so we're not sure if we'll be able to do this in the near future.

(+1)

Also worth mentioning that the haymaker does fling explosive barrels forward when used on them

yeah, that is true but barrels are usually placed on a map in such a way that you'd have poor luck trying to fling them into enemies with the melty haymaker like that

(+2)

About a week ago I tried reporting a bug that caused players to gain noclip and become untouchable by monsters (I think it has to do with megaman throwing one of his summons into a wall), but that post has been stuck pending for approval likely due to the youtube video link. Not sure if this post will make it through, but I wanted to add that the new version of zandronum has a bug where if you play on a map with around 1k monsters, then use bandit bowie's plasma rifle with a charge shot it will cause you to have massive packet loss and you have to reconnect to recover. 

Thanks for letting us know about both. We'll see if we can fix this stuff :)

(+2)

One of the Best Multiclass Mods I've played!

I have only one grudge: I won't be able to play for Fred Chexter in his own WADs Series!

Creators, please adapt the Mod for "DOOM" and "Chex Quest Trilogy"! I want to play "Chex Quest" with a New Arsenal!

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I liked the Mod so much that I wrote an opinion about it: Overview on DOOMGUY.RU.

I think that the Work will pull on Cacoward in the Multiplayer Category!

Thanks! I had to read it on google translate, but our local revenatn can read this properly.

i'd like to report a (very) minor visual bug: none of the classes' mugshot's EVL sprites (the sprites that show up when you get a new gun) properly display during gameplay

(+1)

This is currently a limitation with how we give each class their own weapon from universal pickups and how they aren't forced on your hand right away. 

(+1)

Finally figured out how to make that work!

Will old/removed classes ever make a return to byoc such as spy or anton?

(+2)(-1)

Some of those may return in later versions but they will be reworked.

please make a monster randomizer for bring your own class?

it's on zandronums

here is list of monsters:

doom monsters

quake monsters

wolfenstein monsters

monsters from other games

custom monsters

(but why say that this mod is exculsive to zandronums?)

(1 edit)

Because it is exclusive to Zandronum

which is the latest version of the mod? 1.0 or 0.9.2.7?

1.0

Do you take bug reports?  If so, where's the best place to put them?

(+1)

Yes we're taking bug reports. What is the bug you've encountered?

(+1)

Megaman Sprite has 4 bugs that I'll rate by severity, not rarity

  1. if Dogmobile somehow gets destroyed while you're crashing you can't move anymore which is very bad since it's also the only one that persists through levels
  2. if summons get despawned they aren't considered dead and don't regenerate so you can't get them back until the next level and I know this is a bug and I didn't just lose them because when it happens with dad or the bball pasta or the wasp gift their health doesn't go up or down
  3. summons can very rarely lose their ability to get punched so you can't reclaim them until they die of natural causes
  4. if Dogmobile somehow dies while charging it shows the visual of the charge all the time which is irritating but it doesn't stop you from actually using your weapons

and you can summon multiple bball pastas that are immune to punching and do other weird stuff if you throw them down and sometimes Dogmobile just explodes for no reason but I'm not actually sure if those are bugs or intentional

(+1)

Thank you so much for reporting this. I'll look into them for the next version!

I've encountered 2 bugs so far and I also have fixes for them:

1. Gammu's Fire Orb doesn't display it's ammo bar, the ammo number is still there though (Image 1).  Looking at the SBARINFO lump reveals a one character typo on Line 662 where it points to "GAMMUFR1" (Image 2).  I looked in Graphics > GammuHUD and found an image called GAMMUFI1.png and it looks like the missing ammo bar based on the screenshot on the itch page.  Changing `R` to and `I` fixed the HUD.

2. Quote's SSG and Shotgun are swapped.  According to the manual, the Fireball is his shotgun and the Witch's Staff is the Super Shotgun.  In-game, the opposite is true.  The issue is in QuoteScripts.acs in the switch case where QuoteFireball sets HasSuperShotgun while the Staff sets HasShotgun (Image 3).  Sidenote: Why does the Staff set HasShotgun twice?  Is that to get around some sort of quirk or is that a benign bug?

I've been having a blast with BYOC as a whole and I look forward to more potential content.



(+1)

Useful stuff again. Thanks

another bug, this time with Pico

if you fire the BFG and try to use the mark at the wrong time you just can't use your weapons anymore


this one isn't a bug but the mark gets kind of irritating when you bring teammates into the mix because to get the ammo Pico has to be the one to kill the marked enemy but it takes increased damage (and Pico still has to finish the mark animation to use his weapons but the animation is short so it doesn't really matter) so there's a very high chance that your teammates kill it either by accident or on purpose and nobody gets any ammo

Fred Chexter's flemoids spawning in can telefrag things

this includes teammates

there not function

(+1)

niko has a gun and they are fucking pissed

(+2)

Benn talking about BYOC while playing splatoon and then "Damn, imagine an inkling as a class for byoc".

Fun Fact: I've already thought about that. But it didn't go past the concept phase. At least for now.

what do i use to play co-op? new to doom modding, so explain it like you would a baby

(+1)

For that we recommend that you use Doomseeker. It's a plugin that enables players to easily search and look for servers.
You should be able to easily find tutorials on how to install and use it.
It works in tandem with free server hosting websites:
The Sentinel's Playground which is located in the USA or Euroboros for servers hosted in Europe.

Is it just me or with byoc every first episode transition is the default "demon infested starport" in other wads like Equinox and others.

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