Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 41 to 80 of 138 · Next page · Previous page · First page · Last page

how can i play as maurice and el diego?

(+1)

he's a skin you can download the skins here 

https://allfearthesentinel.com/zandronum/download.php?file=byoc_skinpackv2.6.pk3

ok but how do i play as el diego (you know the doise but with a hat where he is in mcpig's stream before the noise update)

Well in the Zandronum version you can add some cosmetic items in the BYOC options.
The sombrero is in the Hat slot.

but how do i play as him in the skin mod?

Just select the Doise (or the Noise that you recolor blue in the Player Options) and then you add and calibrate the sombrero in the BYOC Options.

no i mean Maurice in the byoc skin pack mod

Oh, play as Peppino and then go to Player options you just select the Maurice skin.

(1 edit)

also can you give me a image what colors should i put for El Diego?

It should be the same colors as the Doise in Pizza Tower

o sis ahora podre jugar con mi confiale venezolano el diego

is a normal doom :[

(1 edit)

Yo! First off, I CANNOT thank you enough for this, I've been looking for these for what feels like FOREVER!! Secondly, did you happen to have an install guide with these? I see that you've been help tons of peeps in the comments, so sorry if I'm being a little annoying, haha

i think there's an oversight with the way homer's butterfinger works; due to the way it spawns the electricity particles they sometimes miss an enemy even when they're in the 'square' of where they spawn (the EX is also pretty underpowered for 30 meter compared to what the candy boy can do)

on an unrelated note, rayman seems to be lacking an EVL sprite so his mugshot just disappears when you get a new weapon

i also forgot to mention this, but bowie's cacti is quite underpowered, 150 damage for an SSG replacement is foul

Its homing + spamable, so id argue its the reverse. You can shred things with ease

hello i need some help playing byoc i downloaded all in one because  i dont know how to mod doom 2 and when i run singeplayer.bat zanodrum or whatever it was called wont open. hope someone knows how to fix this

Do you have your legal copy of doom2.wad?

Yes i do

Did you drag doom2 into the right file? What screen is coming up if any when you click the bat file.

i accidently went out of fullscreen and it wont let me play.

jarvis should definitely be added

good mod

Jarvis should be added as a skin

(2 edits)

how do you attach other mods to byoc? I wanted to play Myhouse.wad as doise but it wont work. (if you're wondering yes i used the GZport)

The problem with MyHouse.wad is that it doesn't work with custom class mods due to the fact it changes a number of stuff with the gameplay or weapons.

How did this guy do it then?

I don't know, he must have modded MyHouse.wad in order to make it work with Peppino or he extracted Peppino into its own mini-mod. Either way I don't know.

Wait, he's using a far older version of BYOC (aka one of the Betas) which somehow does work with MyHouse.wad.

Skill issue.

Is there a discord I could join for byoc?

nope, it's closed all the servers are closed, now they work privately I hope they will soon have an official byoc server

(+1)

pizza tower

guy

It only allows me to play as Doomguy

guys can someone help
I can't switch the the color in the player options it is just automatically set to custom and I can't use the default colors

try changing the "color" value itself rather than the RGB values

Is there a way to contact the devs and give them my minigun code? The alt fire on the one in the current version acts very strange and doesn't let you hold it down with primary fire at the same time.

(+1)

Where's the discord?

no longer exists

(+1)(-1)

Tried this in GZDoom with the Bolognese Gore Mod and Corruption Cards. Works like a dream.


So far, at least.

how to play as maurice

he's a skin, available on the byoc skinpack

https://allfearthesentinel.com/zandronum/download.php?file=byoc_skinpackv2.5.pk3

Hey, i may be a bit of a dummy so, how do you install skins?

if you're not playing online, you can create a new folder called skins the drop the filename in there

if you are just drag and drop it along with byoc

the link is broken

Skinpack got updated,replace 2.5 with 2.6 in the link it should work, if not just keep adding numbers or do a search on the sentinels playground

404((

can you make a video on how to play this mod in multiplayer  it is the first time I want to play a mod in multiplayer with my friends and I cant becasue i dont know how to do it

look for tutorials on how to play doom with the sentinels playground and add mods (you will need zandronum not gzDoom)

(+1)(-10)

mid, be better

Says the guy who happened to be playing in a byoc server

I'm having a bug with peppino, and it possibly happens with other characters too.whenever peppino runs out of ammo with any weapon, suddenly it switches to the doise's sniper rifle. and takes away all my other weapons

update on the bug with peppino.it happens with everyone. even the doise himself.

kyuteru has a bug where the invincibility powerup doesnt work on her

(1 edit)

arti has a bug where for about a second or so. the hunters dagger and holy water appear as the empty ones

stupid rat has a bug where when being viewed with the n key and using the cheese weapon, there's about a 50 percent chance the sprite itself will stay a motionless rat cube

marco rossi has a bug where if he picks up a shotgun and and something else at the same time the the name of the weapon when picked up will be registered as flameshot

maco t yes

do i need doom 2

you can get away with freedoom 2 if you cant get doom 2 any other way

just get it off of SKETCHY SOURCES-

how do i add my own class

look it up on the zdoom wiki

You have to contact a team member and I imagine present your idea (I don't know if they still support it and you need discord for that)

(+2)

This isn't dev log worthy but just so yall know the All in One download works now. It didn't before lol. Its also fully updated now.

SQUADALA!! MOD IS GREAT!!

(+2)

i cant get the 3.2 version by TSPG because all of the page are unevelable what do i do

For next time. Use Euroboros.

Wheres the discord?

We don't have a BYOC specific discord, but we can be found at the Discord Secreta Lounge

The what?

guys i need heli it crash every time i try to open

ERROR:

Script error, "byocv1.5.3.pk3:gamemode" line 3:

Unknown option 'GameSettings', on line 3 in GAMEMODE

With which motor and which other mods did you try to load BYOC with?
Also what version of BYOC did you use?

Zandronum version on zandronum

Did you use the latest version of Zandronum with it?

Its was the version thanks

Happy to hear that. Enjoy our mod!

for some reason when I load the mod it has the default hud, how to I fix this?

Press "-" ingame. Or alternatively go to "Options>Display Options" and set Screen Size to 10.

And for scaling up the HUD:
Type in "hud_scale 1" in the in game console (by default bound to tilde, ~).

thanks

(+1)

A late congratulations on the Cacoward this received. I found this mod last week and have been having quite a bit of fun with it. I do however have some thoughts I'd like to share about Quote as a long-time fan of Cave Story.

The set's visual presentation is excellent with the exception of the Spur. A simple sprite shake for charging the weapon is fine but the movements should be smaller, currently it looks very goofy and stands out against the otherwise smooth weapon animation this set has. Alternatively the charge animation could be a pulsating muzzle flash. The beam also just looks bad but I'm not sure how you could fix that within the confines of Zandronum.

Mechanically Quote mostly works as I expect but I noticed five things:

  • The Spur's uncharged shot fire rate is too low. This is confusing since the level 3 Polar Star works as expected, the Spur's uncharged shot in CS is the exact same just with no projectile limit. (The level 3 Polar Star's is 4)
  • The Cyberdemon has massive damage resistance against the Spur's charged beams for some reason. In my opinion this is unwarranted. Nearly three seconds of charge time for 300 damage on an enemy with 4,000 health is just terrible. I think the Spur is a bit underpowered anyway for how long it takes to fully charge it, the highest damage I was able to score on any single enemy was 700 and that's only because the Spider Mastermind has a gargantuan hitbox. Damage on average-sized targets is 500 and that's not even consistent, just the average if the entire beam connects which it almost never does against moving targets.
  • The Nemesis doesn't function as expected. In CS it's fast-as-you-can-mash semi-auto but with a projectile limit of 2. In BYOC it's been made full auto with a slow rate of fire.
  • The level 3 Missile Launcher consumes three rockets. In CS it didn't do that. With no damage boost given to the individual rockets it just makes having a level 3 launcher undesirable in BYOC. Level 2 is much more efficient with greater damage potential.
  • The level 2 Blade is missing the 20% damage increase it's supposed to have in exchange for the lower range.

And lastly, a small suggestion. I'd love to see an implementation of the Turbocharger and/or Whimsical Star. I have no idea if this is possible but a way I could see it working is having them put into a pool alongside the Arms Barrier and having one of the two/three be given to Quote at an equal chance upon getting a chainsaw pickup.

Thanks for reading this ungodly long comment. Good luck with future updates. :)

Thank you for your feedback. Always appreciated.

The spur definitely should not be much weaker against boss monsters and the rocket launcher shouldn't be charging 3 rockets per shot at level 3.

The BFG needs a bigger look, but level 2 is the highest DPS Quote has on an individual target and it's a free weapon. Level 3 is situational, being really good against more conservative maps filled with non boss monsters, but it fails to output higher DPS on slaughter maps.It's important for us to keep doomguy relevant. In this case, Doomguy's BFG is more flexible but costs ammo, making him more viable in different scenarios. 

do you need DOOM 2 for this to work?

(1 edit) (+1)(-1)

yes, yes you do

also you can use freedom

i'm quite curious on how Fesh managed to get monster-pack friendly headshots without zscript, that's pretty impressive

(1 edit) (+2)

it utilizes some acs magic but heres the simple run down 

Bullet puff height (z value) is given to the monster, and the acs script is activated.

The Acs script creates a "head" range for monster (between monsters height + z value and monsters height - monsters height / 4 + z value), basically it gets the top area of the monster. If the bullet height value given to the monster falls in that range, it registers a headshot. The headshot in this case causes enemies under 70 hp to die instantly, and enemies above that to take 15 extra damage

Hopefully that explains it, acs is handy but also a finnicky thing, and even i was shocked that it worked. Just pray any custom monster doesnt have thier head on the lower part of the hitbox :)

(+1)

Buff Pico please ;-; I even made a whole Video on it. He just isn't as fun as he was and feels super underpowered

Think it's good getting these kinds of videos, as we don't often get weapon feedback. Thank you for your time. We'll look into it for the upcoming small zandronum update.

(1 edit)

I wonder if this particular bug already being reported where quote's polar star cannot level up (caused by the enabled weapon-reset every after map), and it eventually levels up after some way I do not know.

image.png what did this move even do in older versions? and will come back in a new version?

i'm not sure if it was ever implemented but i am interested to see what it'd do

Bob & Bob went through the most reworks a class has. For this, the bobs could only carry one weapon, but you could roll for another weapon after collecting cards from enemies.

When Worlds Collide

if only this was made possible. imagine BYOC with Chex Quest

It is compatible with Chex Quest on the GZDoom. Soon to come for zandronum on the next update.

but are we talking Chex Quest 1 or 3? also, i noticed something about the mod as of late. it seems some monster only mods won't quite work with this. like for example, i was trying out an old version of Ashes 2063 enemies for the Ashes mod itself. and it worked out fine, but then i tried out the newer monsters pack. and it gave an error

Whatever uses the Chex quest items is compatible, it's something zDoom and its successors check for as their own different actors.

As for Ashes 2063, it seems like they introduced their own weapons laters, which is what's probably causing conflicts. Zandronum doesn't mind these but GzDoom's Zscripts do. It's the reason why other gameplay mods won't work with stuff like MyHouse.wad unless you remove the custom weapon stuff yourself. Not much we can do on our side about that.

(+1)

BYOC for GZDOOM?! Come on?! Did you really decide to create a Mod for this Source Port? You made me happy! A Real Gift for Christmas and New Year! Thanks!

Merry Christmas and a Happy New Year!

(+2)

zane lofton from slayers x would be a interesting class to play as.

Hey, I noticed Niko's eyes don't glow, will this be fixed in an upcoming patch?

Not on tomorrow's update. Maybe early next year.

Awesome

(+5)

Congratulations on receiving the Cacoward! You deserve it! This is one of the Awesome Multiclass Mods I've played!

Cacowards 2023 Gameplay Mods

(+1)

Thank you!

(1 edit)

Hello! Made an itch account just for this but I have a question. Am I allowed to use assets from this mod with permission and with crediting for another Zandronum mod I am making? I will not be mostly directly copy pasting, some things I will edit to my liking. I won't be using that much of the mod either. Thank you!

Depends, what is it that you want to use?

I'd like to use the Peppino class with my own modifications please.

Late response, but sure. Just credit people for whichever resources you've used from Peppino, as while the sprites were made by McPig, the coding was me and Basinga, while the HUD is Lother's.

Thank you very much! I appreciate it! I will make sure to give credit.

Viewing most recent comments 41 to 80 of 138 · Next page · Previous page · First page · Last page