BYOC v1.5 (Zandronum) Changelist
Bring Your Own Class » Devlog
BYOC v1.5 is a big update!
Featuring a new Character Select Menu, 5 new classes, Class reworks and rebalancing, Cosmetics, Hit/kill sounds, Targeted teleporting, Selfie cameras & more!
NEW!
- Random player class has been enabled.
- 5 New Characters
- Gary: Press 1 or 2 button combinations (FIRE/ALTFIRE/RELOAD/ZOOM) to unleash different attacks in a whim!
- -Devil Marine: A powerful marine who must shoot and saw through at enemies to stay alive!
- Homer Simpson: Attack to fuel your EX meter, then ALTFIRE to unleash powerful attacks exclusive to each weapon.
- Postal dude: A straighforward character with the ability to piss (RELOAD) to stun nearby enemies.
- Francette Leclerc: An unconventional but powerful tank that must manually heal and armor up after getting resources.
- Character select menu (Default `H` Key)
- Selfie mirror (Default `N` Key)
- Spectate a player WHILE ALIVE (Default F12) and holding teleport allows you to choose your teleport target.
- BYOC settings menu on options
- Random Chat sounds
- New hitsounds and killsounds have been added
- Bad to the bone mode
- Random class select
- Scoring now includes a separate scoring threshold for reviving dead spectators (survival mode) [Enable sv_scoring 1 online to use]
General gameplay changes
- Backpacks now consistently give chainsaw slot weapons/upgrades to every class who has one
- Changed dual damage to triple damage (Called Damage Boost)
- Damage boost duration shortened (from 30 to 20 seconds)
- Unregistered invinsibility displays during invincibility
- Random player choice re-enabled
- Teleporting takes less time (from 7 seconds to 5 seconds)
- Gibs can now be disabled on the byoc settings menu
- Gib effects are now clientside preventing server lag
- Gib effect spawns have been reduced, reducing clientside lag
------------------Balance Changes---------------------
Peppino (Rework) (Bug fix)
- Starting clip ammo reduced (from 75 to 50)
- Start braking if you press back while running
- Peppino more reliably rams through fodder
- Peppino can no longer side strafe to get tons of free damage on a monster without stopping
- Peppino deals less damage to big enemies while on mach 2 (from ~500 to ~250)
- Peppino deals less damage to big enemies while on mach 3 (from ~840 to ~350)
- Charged pistol cost increased (from 1 to 2, but still able to be charged at 1 clip)
- Shotgun uncharged fire ammo cost lowered (from 2 shells to 1 shell)
- Shotgun uncharged shoots more pellets (from 9 to 11)
- Chaingun pickup ammo reduced (from 25 to 20)
- Chaingun charged ammo cost increased (from 5 to 10)
- Chaingun charged projectile speed increased (from 60 to 100)
- Charged Dynamite overall damage increased (from 260~ to 400~)
- Charged Dynamite now creates after effect
- Charged Dynamite cost increased (from 1 to 2, but still chargeable at 1 rocket)
- Plasma weapon pickup ammo reduced (from 60 to 40)
- BFG ammo cost lowered (from 80 to 40)
- BFG damage lowered by 1/3
- BFG weapon pickup ammo reduced (from 75 to 40)
- Scooter now forces you forward a bit
- Scooter can now brake by pressing back/down
Noise (Buff) (BFG Nerf)
- Jetpack collision cost decreased (75% to 50%)
- Jetpack damage increased (from 180 to 300)
- Jetpack fuel now recovers quicker with damage dealt
- Skateboard now uses jetpack fuel (same impact cost)
- Chaingun fire rate increased (4 tic delay from 5)
- BFG cost increased (from 6 to 40)
- BFG pickup ammo decreased (from 60 to 40)
- Plasma weapon pickup ammo reduced (from 60 to 40)
- Plasma fire cost reduced (from 10 to 5)
- Plasma alt fire cost reduced (from 30 to 15)
Niko (BFG Nerf)
- Lower sound volume when battery lens attack hits
- Molotov flame damage radius increased (from 26 to 52)
- Molotov small flames amount increased (from 3 to 5)
- Molotov small flame damage lowered (from 7 to 5)
- Molotov flames stun less often -Molotov direct impact increased (from 10 to 10d8)
- Molotov impact and big flame now damages bosses -Molotov no longer stuns bosses
- BFG fire radius range lowered by ⅓
- BFG radius damage lowered (from 1000 to 700)
- BFG direct damage increased (from 100 to 400)
- BFG fire rate lowered with increased start up
- BFG fire projectile gravity increased by 20%
- BFG alt fire radius damage reduced (from 3000 to 2700)
- BFG alt fire direct damage increased (from 100d8 to 150d8)
Trollface (BUFF +1) (BFG Nerf)
- Increase oil direct impact to 120 (from 75)
- Oil spill max damage increase (from 61 to 70)
- Cat rocket no longer goes through bosses
- Spinning cat ammo radius reduced severely (from 2056 to 256 units)
- BFG Reduced overall damage to around 1500 (from 6k)
- BFG no longer pushes bosses away from the vortex on impact
- BFG wind radius reduced by half
- BFG damage radius damage reduced (55 to 8)
- BFG projectile direct damage changed (from 100d8 to 600)
- BFG reduced fire rate by 6 tics
- BFG now sucks in the player who threw it if they get close
Tony soprano (BFG Nerf) (Rework)
- Tony gets a low gabagool warning
- BFG lowered door damage (from 9000 to 1200)
- Melee punch gabagool gain decreased (from 25 to 20)
- Shotgun gabagool usage increased (from 10 to 15)
- Paulie to last a set time rather than forever if shooting enemies (20 seconds from potentially infinite)
- Paulie no longer gets damaged when idle
- Paulie moves faster (from 8 speed to 12 speed)
- Paulie can only be summoned once at a time
- Summoning another paulie kills the previous one
- Every shot paulie hits gives tony 1 gabagool
- Make chaingun sound loop stop on death
- Chainsaw is now the food
- Super shotgun is now the car
- Rocket launcher is now the ducks
- The duck is no longer a summon
- A duck now follows the seeds you’ve thrown
- The seeds explode for 64 damage with no self damage
- The duck hits for 80 impact damage
- The duck explodes for 128 damage
- AK47 now takes 2 gabagool per shot. 8 per burst
- AK47 damage lowered slightly (from 11 to 9)
- AK47 shots now pierce through targets
Rayman (BFG Nerf) (Nerf -1) (Bug fix)
- Bzzit alt fire now does auto fire
- Bzzit no longer pierces bosses
- Charged vortex no longer turns enemies around
- Charged vortex now hurts bosses
- Charged vortex suction force reduced (from 600 to 500)
- Charged vortex duration reduced (from 7 seconds to 4 seconds)
- Charged vortex damage per second increased (from 70 to 105)
- Rocket rodeo alt fire impact increased to match chargeEd damage (from 190 to 300)
- Charged electric costume ammo cost on alt fire made to match fire (from 5 cells to 10 cells)
- BFG ammo cost reduced (from 100 to 40)
- BFG power boost reduced (from x4 to x2)
- BFG remove infinite ammo gimmick (was inconsistent)
- BFG added particles on player to reflect power boosted mode
- BFG duration reduced (from 14 to 8 seconds)
- BFG now does regen ticks to heal 25 hp (overheal, 5 per second)
- BFG cannot be picked up if you already have it on
- BFG cannot be used if you already have it on
AVGN (BFG Nerf)
- BFG has refire removed. Must go through the whole animation every time.
- BFG lower ammo cost (from 60 cell to 40 cell)
- BFG lower pickup ammo (from 60 cell to 40 cell)
Telos (BFG Nerf)
- BFG alt fire overall damage lowered (from 2500 to 1500)
Arti
- Holy water flames no longer stuns the boss
- Glass shards still stun
- Holy water flame stun frequency lowered by half
- Lowered Holy water flame damage (from 240 to 200)
Chex (BUFF +2) (BFG Nerf)
- BFG radius damage lowered (from 1260 to 800~)
- BFG direct impact damage (from 0 to 500)
- BFG no longer deals radius thrust impact damage
- Shotgun pellet damage increased (from 5 to 10)
- Shotgun pellet amount decreased (from 12 to 7)
- Shotgun pickup ammo reduced (from 35 to 8)
- Super shotgun pellet damage increased (from 21/22 to 25)
- Super shotgun fire rate increased (can refire 4-5 frames earlier)
- Chaingun base spread reduced by 1/3
- Spoon melee range increased for last hit
- Spoon receives new animations
Marco (NERF -1)
- Flamethrower deals damage to boss monsters
- Flamethrower no longer pierces bosses
- Metal slug alt fire goes on a much lower arc
- Enemy chaser ammo pool halved
- Enemy chaser explosion no longer damages bosses
- Enemy chaser pickup ammo reduced (from 15 to 4)
- IronLizard explosion no longer damages bosses
- Grenade explosion no longer damages bosses
- Grenade impact damage increased (from 0 to 50)
- Grenade explosive damage reduced (from 100 to 70)
Megaman sprite (BUFF +1) (Bug fix)
- Zero dunk & Mom explosion now deal damage to boss monsters
- Zero dunk now provides an additional 2 seconds of invulnerability after crash landing
- Mom punched explosion damage increased (from 700 to 900)
- Mom death explosion damage increased (from 350 to 450)
- Mom tornado damage changed (from 20d8 to 120)
- Summons stay put for the 1 second before moving, so they’re easier to activate
- Increase Uncle Proton’s projectile damage (from 25 to 30)
- Increase Uncle Proton’s projectile radius (from 128 to 196)
- Increase punched uncle proton’s radius damage (from 150 to 300)
- Increase punched uncle proton’s direct damage (from 250 to 300)
- Increase punched uncle proton’s min radius (from 32 to 64)
- No longer unable to move after dogmobile dies while dashing
- Force dogmobile to stop the dashing shake if it dies while dashing
- Holding reload for 3 seconds will kill the respective weapon and force it to start refreshing
- Punch camera recoil is now consistent between weapons
Stupid Rat (BUFF +1)
- Special ammo is now gained per each enemy hit, making cheese and jelly more effective at gaining ammo
- Bomb damage increased (from 350 to 600)
- Donut roll no longer interrupts vertical momentum
- Donut has less endlag (removed 4 tics)
- Donut roll initial speed burst increased (from 24 to 30 speed units)
- Donut damage increased (from 60 to 65)
- Donut rat no longer gains ludicrous speeds while midair
- Donut roll no longer leaves stupid rat with a speed boost when changing weapons
- Donut roll now pushes enemies 4 times as much (knockback from 300 to 1500)
- Stupid rat now gains 1 of each special ammo, on non spit direct attacks
- Phone pizza drops no longer gothrough walls if called while hugging one
- Phone meter charge has been reworked
- Phone Meter now maxes at 812 (from 116)
- Every 5 damage gives 1 meter consistently
- Explosives now properly give meter
- Killed enemies now properly give meter
- All spit weapons no longer give additional meter
- All spit hitscan no longer gives too much meter
- All other weapons keep their small bonus meter gain
- Flying rats now gain phone meter for its owner
- Cheese rat can now move very slowly (from being completely still)
- Cheese rat now has less end lag when releasing the move (removed 8 tics)
Moorhuhn (BFG Nerf) (BUFF +1) (Bug fix)
- BFG lower ammo cost (40 from 80)
- BFG starting ammo reduced (40 from 160)
- BFG no longer deals 800 explosion damage on impact
- BFG no longer deals BFG tracers on impact
- BFG direct damage is 1000
- BFG small projectiles continuous explosion damage reduced (700 from 1225)
- Fixed Sniper Zoom giving 5 extra ammo
- Gatling Shotgun minigun mode spread decreased (from 15 to 11)
- Gatling Shotgun minigun mode damage increased (from 5 to 6)
- Gatling Shotgun reload speed increased by 25%
- MiniKannone deselect animation fix
- Plasma starting ammo reduced (from 200 to 100, no reserve ammo)
- Rocket launcher startup halved
Gumboald (Bug fix) (BFG Nerf)
- BFG lil paul radius halved (he can spawn in walls and never summon)
- BFG lil paul raw damage reduced by 60%
- BFG lil paul now changes between targets faster
- BFG lil raul damage lowered by 20%
- Make spit rock fragments stun half as much
- Make weapon swaps consistent (root for the faster chaingun and pistol swaps)
Quote (Complete Rework)
- Quote weapons now have levels with different XP each (same as in cave story!)
- He no longer uses ammo from doom. Instead, the weapons that used ammo in cave story use ammo here
- The Staff, which was not a weapon in cave story, also uses ammo
- All non missile ammo slowly recharges back, even when not equipped
- ZOOM now gives out a bubble to protect from environmental damage, like damaging floors and crushers
- Backpacks now give missile extensions (+10) and 10 missile refill
- His free projectiles have limited range
- You now lose XP after dying
- You no longer stop losing XP after being downgraded by 1 level
- Blade now has 3 levels
- Blade level 2 has a really short range, but insane dps
- Level 3 BFG has half the range and can't stun
- He loses 3 times as much XP when hurt
- Level 1 weapons are weaker than before
- Shot enemies drop XP more often
- Being in any way involved on killing a monster makes it drop 1 rocket.
Yung Venus (BFG Nerf) (Trade)
- BFG start ammo lowered (from 200 to 40)
- BFG cost lowered (from 60 to 40)
- BFG alt fire cost lowered (from 120 to 80)
- BFG damage lowered to 2/3 (from 2800~ to 1870~ on a cyber)
- BFG Fire rate lowered to 2/3 speed
- Melee weapons given 3 projectiles to represent the hitbox better
- Wrench can deal more damage (25x3 from 60x1)
- Hammer can deal more damage (80x3 from 220x1)
- SSG residual bullets given some vertical spread to allow shotgun alt fire to compete
- SSG bullet is now slower (from 110 to 90)
- SSG residual bullets 25% slower (from 40 to 30)
Jhonnykiller45 (Trade)
- Cortex blaster damage increased (from 20 to 40)
- Cortex blaster fire rate increased (lower by 1 tic)
- Cortex blaster rage gain decreased (by 1/3)
- Rage time reduced (from 15 sec to 10 sec)
- Rage meter takes 20% longer to fill
- Rage countdown meter fills 40% slower with damage
- If at full health, the health regen becomes overhealth regen, ~1hp per second
- Jhonny gains overhealth when healing from rage with reload or timer end
- Jhonny now gains 15hp under 100hp when rage countdown is over
- Jhonny now gains 10hp OVER 100hp when rage countdown is over
- Quad damage changed to crits x3 (cannot stack with crits anymore)
Killer46 (Nerf -1)
- Lower move speed (from 1.05 to 1.0)
- BFG altfire direct + radius damage increased (from 1350 to 1500)
- BFG alt fire direct damage increased (from 900 to 1000)
- BFG radius damage increased (from 450 to 500)
- Rage meter cap reduced (from 1200 to 700)
- Rage meter now starts depleting after 4 seconds of not dealing damage
- When the meter is full, you get 8 seconds before depletion starts
- Regular nensho gains less rage meter (from 50 to 30)
- Regular nensho’s fire rate lowered by 2 tics post swing
- Uzis gain less rage meter (from 10 to 9 per pellet)
- Uzis deal less damage (from 5 to 4)
- Shuriken rage meter gain reduced by half
- Shuriken radius damage now properly gives super nensho ready message
- Handcannon gains more rage meter (from 18x2 to 30x2)
- Handcannon fire rate lowered (by 2 tics)
- Railcannon fire gains less rage (from 200 to 75)
- Railcannon fire radius damage lowered (from 35 to 30)
- Railcannon pickup starts with less ammo (from 80 to 40)
- Super Shotgun pellet count reduced (from 19 to 14)
- Super Shotgun gain less rage meter (from 7 to 6 per pellet)
- Shotgun pellet count reduced (from 7 to 5)
- Shotgun damage compensated for pellet reduction (11 to 15)
- Shotgun fire rate reduced (added 4 tics)
- Shotgun gain more rage meter (from 10 to 12 per pellet)
Ash williams (BFG buff)
- Grenade launcher no longers deal radius damage to boss monsters
- Dynamite no longer deals radius damage to boss monsters
- BFG reduce projectile knockback by half
- BFG no longer goes through bosses
- BFG deals alot more damage when it crashes (from 450 to 1200 damage)
- BFG deals a larger radius explosion (from 0 to 400 damage)
Doise
- Doise kamikaze explosion no longer damages bosses
Kyuteru (BUFF +1) (BFG Nerf)
- Tengu wind decreased vertical gain
- Tengu weapon pickup ammo decrease (from 20 to 8)
- Tengu fire decreased startup (by 2 tics)
- Tengu altfire cost decreased (from 10 to 8)
- Tengu altfire now speeds up kyuteru for a second
- Tengu altfire still speeds up allies for 4 seconds
- Tengu altfire speed up aura reduced (from 354 units to 120)
- Talisman weapon pickup ammo decrease (from 20 to 8)
- Seals weapon pickup ammo decrease (from 20 to 8)
- Chaingun weapon pickup ammo increase (from 0 to 20)
- Cursed stone weapon pickup ammo decrease (from 10 to 2)
- Cursed stone releases more stones on impact (from 5 to 8)
- Cursed stone now has gravity
- Vengeful spirits weapon pickup ammo decrease (from 50 to 40)
- Vengeful spirits alt fire cost decrease (from 50 to 40)
- BFG sacred shine gives player visual effects to represent healing
- BFG sacred shine informs players they’re being healed
- BFG sacred shine heals and gives armor half as much
- BFG heal and armor rate decreased
- BFG can now overheal
- BFG heal and armor total decreased (from 100 to 40)
- BFG sacred shine duration decreased by half
- BFG pickup ammo decreased (from 100 to 40 cells)
- BFG ammo cost reduced (from 100 cells to 40 cells)
JDG (BUFF +1) (Rework) (Bug fix)
- Shell ammo capacity lowered to doomguy levels (from 500 to 50)
- Shotgun startup ammo lowered (from 20 to 8)
- Duckies explosion no longer damages bosses
- Duckies direct damage increased (from 50 to 100)
- Duckies explosive damage reduced (from 400 to 350)
- ssg startup ammo lowered (from 20 to 8)
- Uzi ammo gain per box lowered (from 100 to 50)
- Uzi spread lowered by half
- Fix shotgun stretching loop playing every time to tap fire
- Added more consistency to BFG
- You’ll mostly spawn Bob Lennon, Nostalgia critic & Fisti summons
- 20% chance to spawn exploding pies, Jean Micheal or Good enough
- Jean micheal scream now stuns all enemies for its entire scream duration
- Jean micheal’s attack now lasts the same time as the scream sound
- Good enough heals 20 hp and refunds your 20 cells
- Add consistency to SSG
- Hitting an enemy infront of you deals an additional 150 damage
- Damage comes 1 tic earlier
PTG
- PTG teleport can also target players by spectating
Lother (BUFF +1)
- BFG alt fire residual balls are no longer rippers
- BFG alt fire residual balls deal 250 damage each
- Lother milk impact damage increased by 20 damage
- Lother milk flame radius greatly increased (from 32 to 78)
- Lother milk flame chance to stun bosses reduced
- Lother milk now deals self damage
- Famas underbarrel explosion no longer damages bosses
- Famas underbarrel impact damage increased (from 60 to 100)
- Lother rocket launcher explosion no longer damages bosses
Bandit Bowie (Bug fix)
- Fire stuns boss less
- Fire is now clientside, preventing server lag
- Magmum and Flesh Peeler particles reduced, reducing clientside lag
Sir dan (Bug fix)
- Some particles are now clientside, preventing server lag
Serious Sam (BFG Nerf)
- Canonball projectile duration reduced (from 10 seconds to 6 seconds)
- Rocket Launcher and Grenade Launcher positions swapped
Serious Sam 4 (Nerf -2) (BFG Nerf)
- AR mag capacity lowered (from 80 to 40)
- Lower speed while ADS on sniper and AR to 0.7 (from 1.0)
- Sniper mag capacity lowered (from 10 to 5)
- XL2 weapon starts with 40 cells (from 100 cells)
- XL2 alt fire damage reduced (from 420dps to 315dps)
- XL2 projectiles are faster.
- Cannonball projectile duration reduced (from 10 seconds to 4 seconds)
- Cannonball fire rate reduced ( increased by 6 tics)
- Grenade launcher no longer deals explosive damage to bosses
- Grenade launcher starts with 2 grenades (from 5)
- Rocket launcher starts with 2 rockets (from 8)
- Cannon starts with 3 shots (from 5)
- Shotgun now comes with 1 shotgun grenade (from 0)
- Minigun ammo pool lowered to 150 (from 250)
- Rifle ammo pool lowered to 120 (from 210)
- Changed the ammo gained from boxes
- Assault ammo gained halved (from 10 to 5)
- Minigun ammo gained halved (from 10 to 5)
- Shell boxes no longer gives sniper ammo
- Big Shell boxes now give 1 grenade
- Rocket boxes now give BOTH rockets and grenades now
- Cell boxes no longer give auto shotgun ammo inventory
- Rocket launcher and Grenade launcher amounts halved (big box from 5 to 2)
- Still gains a single rocket on small rocket boxes
- Shotgun grenades are no longer a special ammo type
- Sniper bullets are now a special ammo type
- Auto shotgun ammo is now a special ammo type
- Changed way you gain special ammo types
- Big boxes give 5 points
- Small boxes give 1 point
- Each ammo type stores its own points through inventory items
- You only get the ammo type once you get the weapon
- You only get the ammo type if it’s not full
- Every 20 points you get 1 sniper round
- Every 25 points you get 5 auto shotgun shell
- Every 55 points you get a C4 if you didn’t have one (from 69)
- Every 129 points you get 1 FRPCL
- You are able to stick C4 Charges onto enemies
- Rocket Launcher and Grenade Launcher positions swapped
Melty man (BUFF +1)
- Can now press RELOAD at any time, even while punching, to initiate rage
- Sandwich now on slot 1, after fists (from slot 7)
- Haymaker now pops smoke clouds to indicate its effective radius better
- Haymaker radius damage increased (from 100 to 120)
- Teddy now on slot 5 (from 4)
- Spraycan on slot 6 (from 5)
- Melty Shotgun on slot 7 (from 6)
- Pipe throw fire rate increased (reduce throwing animation by 6 tics)
- Fire Pipe bounce count lowered to 3 (from 4)
- Trashcan gravity increased (from 0.8 to 1.2)
- Trashcan speed lowered (from 40 to 30)
- Fire Trashcan speed lowered (from 100 to 80)
- Increase teddy explosion damage (from 50x4 to 60x4)
- Reduce teddy explosion radius (from 200 to 180)
- Melty man no longer loses all his punch speed when he stops punching.
- Now gradually decreases over a second instead of immediately
- Meltyman can now do a haymaker and come back to his flurry of punches
Dr. Doomguy (BFG Nerf)
- BFG Projectile moves slower (from 25 to 20 units)
- Pill fire rate increased (reduced by 2 tics)
- Alt fire shield shortened by half
Mobster Matt (Trade)
- SSG firerate greatly rate increased (reduced 8 tics to next shot)
- Molotov flame radius doubled (from 26 to 52)
- Molotov now dropes one additional small
- Molotov has reduced self damage
- Molotov reduced max damage by 40%
- Fire no longer stuns bosses
Revenant
- Flamethrower no longer pierces bosses
Pico (Rework)
- Alt fire marking changed to anger meter
- Anger meter has 3 phases, each making him slower, damage more and take more damage
- Alt fire will lower you back to normal anger and replenish health depending on your phase
- Aerosol fire no longer pierces bosses
Heavy (BFG Nerf) (Nerf -1)
- Pistol now passively reloads like all other reloadable weapons
- Minigun vertical spread increased (From 6 to 7)
- Minigun horizontal spread increased (From 10 to 12)
- Heavy shotgun pellet count decreased (from 10 to 9)
- Heavy shotgun pickup shells removed. Comes with 6 shots preloaded
- Heavy family business pickup shells. Comes with 8 shots preloaded
- Reduced Pomson passive projectile radius (from 128 to 96)
- Increased Pomson passive projectile radius damage (from 48 to 64)
- Pomson pickup cell ammo removed. Comes with 4 shots preloaded
- Cow mangler reload cost reduced (from 25 to 20)
- Cow mangler pickup cell ammo removed. Comes with 4 shots preloaded
- Cow mangler charged shot radius damage reduced (1276 to 1076)
- Cow mangler charge shot radius reduced (from 512 to 300)
Gun Garth (Bug Fix)
- Chaingun now starts with 25 ammo (from 0)
Codsworth (Bug Fix)
- Pan no longer messes with everyones player sprites
- S.S.Oscar Anchor projectile can no longer not move if fired at a specific angle.
Files
byocv1.5.pk3 111 MB
Dec 23, 2023
BYOC Zandronum all in one.zip 150 MB
Dec 23, 2023
BYOC_v1.5_Manual.pdf 20 MB
Dec 23, 2023
Get Bring Your Own Class
Bring Your Own Class
A Doom 2 Mod running on Zandronum
Status | Released |
Category | Game mod |
Authors | revenatn, Redead-ITA, Basinga, Darthlother, fesh, Combine_Kegan, Silvercide, Kray0la |
Tags | byoc, Doom, Pixel Art, Retro |
More posts
- Quick update to BYOC 1.5: New Quickstart guide.Mar 27, 2024
- PSA: Activating Survival mode Scoring systemFeb 25, 2024
- BYOC for Zandronum V1.5.3Feb 05, 2024
- BYOC v1.5.2 for ZandronumJan 14, 2024
- BYOC for GZDOOM v1.5.1Jan 02, 2024
- BYOC v1.5 for GZDOOM!?Dec 29, 2023
- BYOC v1.0a ChangelistOct 15, 2023
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