BYOC v1.5 (Zandronum) Changelist



BYOC v1.5 is a big update! 

Featuring a new Character Select Menu, 5 new classes, Class reworks and rebalancing, Cosmetics, Hit/kill sounds, Targeted teleporting, Selfie cameras & more!

NEW!

  • Random player class has been enabled.
  • 5 New Characters
    • Gary: Press 1 or 2 button combinations (FIRE/ALTFIRE/RELOAD/ZOOM) to unleash different attacks in a whim! 
    • -Devil Marine: A powerful marine who must shoot and saw through at enemies to stay alive! 
    • Homer Simpson: Attack to fuel your EX meter, then ALTFIRE to unleash powerful attacks exclusive to each weapon. 
    • Postal dude: A straighforward character with the ability to piss (RELOAD) to stun nearby enemies. 
    • Francette Leclerc: An unconventional but powerful tank that must manually heal and armor up after getting resources. 
  • Character select menu (Default `H` Key) 
  • Selfie mirror (Default `N` Key) 
  • Spectate a player WHILE ALIVE (Default F12) and holding teleport allows you to choose your teleport target. 
  • BYOC settings menu on options 
  • Random Chat sounds 
  • New hitsounds and killsounds have been added 
  • Bad to the bone mode 
  • Random class select 
  • Scoring now includes a separate scoring threshold for reviving dead spectators (survival mode) [Enable sv_scoring 1 online to use]

General gameplay changes

  • Backpacks now consistently give chainsaw slot weapons/upgrades to every class who has one
  • Changed dual damage to triple damage (Called Damage Boost)
  • Damage boost duration shortened (from 30 to 20 seconds)
  • Unregistered invinsibility displays during invincibility
  • Random player choice re-enabled
  • Teleporting takes less time (from 7 seconds to 5 seconds)
  • Gibs can now be disabled on the byoc settings menu
  • Gib effects are now clientside preventing server lag
  • Gib effect spawns have been reduced, reducing clientside lag


------------------Balance Changes---------------------

Peppino (Rework) (Bug fix)

  • Starting clip ammo reduced (from 75 to 50)
  • Start braking if you press back while running
  • Peppino more reliably rams through fodder
  • Peppino can no longer side strafe to get tons of free damage on a monster without stopping
  • Peppino deals less damage to big enemies while on mach 2 (from ~500 to ~250)
  • Peppino deals less damage to big enemies while on mach 3 (from ~840 to ~350)
  • Charged pistol cost increased (from 1 to 2, but still able to be charged at 1 clip)
  • Shotgun uncharged fire ammo cost lowered (from 2 shells to 1 shell)
  • Shotgun uncharged shoots more pellets (from 9 to 11)
  • Chaingun pickup ammo reduced (from 25 to 20)
  • Chaingun charged ammo cost increased (from 5 to 10)
  • Chaingun charged projectile speed increased (from 60 to 100)
  • Charged Dynamite overall damage increased (from 260~ to 400~)
  • Charged Dynamite now creates after effect
  • Charged Dynamite cost increased (from 1 to 2, but still chargeable at 1 rocket) 
  • Plasma weapon pickup ammo reduced (from 60 to 40)
  • BFG ammo cost lowered (from 80 to 40)
  • BFG damage lowered by 1/3 
  • BFG weapon pickup ammo reduced (from 75 to 40)
  • Scooter now forces you forward a bit
  • Scooter can now brake by pressing back/down

Noise (Buff) (BFG Nerf)

  • Jetpack collision cost decreased (75% to 50%)
  • Jetpack damage increased (from 180 to 300)
  • Jetpack fuel now recovers quicker with damage dealt
  • Skateboard now uses jetpack fuel (same impact cost)
  • Chaingun fire rate increased (4 tic delay from 5)
  • BFG cost increased (from 6 to 40)
  • BFG pickup ammo decreased (from 60 to 40)
  • Plasma weapon pickup ammo reduced (from 60 to 40)
  • Plasma fire cost reduced (from 10 to 5)
  • Plasma alt fire cost reduced (from 30 to 15)

Niko (BFG Nerf)

  • Lower sound volume when battery lens attack hits
  • Molotov flame damage radius increased (from 26 to 52) 
  • Molotov small flames amount increased (from 3 to 5) 
  • Molotov small flame damage lowered (from 7 to 5) 
  • Molotov flames stun less often  -Molotov direct impact increased (from 10 to 10d8) 
  • Molotov impact and big flame now damages bosses -Molotov no longer stuns bosses 
  • BFG fire radius range lowered by ⅓ 
  • BFG radius damage lowered (from 1000 to 700)  
  • BFG direct damage increased (from 100 to 400) 
  • BFG fire rate lowered with increased start up 
  • BFG fire projectile gravity increased by 20% 
  • BFG alt fire radius damage reduced (from 3000 to 2700) 
  • BFG alt fire direct damage increased (from 100d8 to 150d8) 

Trollface (BUFF +1) (BFG Nerf)

  • Increase oil direct impact to 120 (from 75)
  • Oil spill max damage increase (from 61 to 70) 
  • Cat rocket no longer goes through bosses
  • Spinning cat ammo radius reduced severely (from 2056 to 256 units)
  • BFG Reduced overall damage to around 1500 (from 6k)
  • BFG no longer pushes bosses away from the vortex on impact
  • BFG wind radius reduced by half
  • BFG damage radius damage reduced (55 to 8)
  • BFG projectile direct damage changed (from 100d8 to 600)
  • BFG reduced fire rate by 6 tics
  • BFG now sucks in the player who threw it if they get close

Tony soprano (BFG Nerf) (Rework)

  • Tony gets a low gabagool warning  
  • BFG lowered door damage (from 9000 to 1200)
  • Melee punch gabagool gain decreased (from 25 to 20)
  • Shotgun gabagool usage increased (from 10 to 15)
  • Paulie to last a set time rather than forever if shooting enemies (20 seconds from potentially infinite)
  • Paulie no longer gets damaged when idle
  • Paulie moves faster (from 8 speed to 12 speed)
  • Paulie can only be summoned once at a time
  • Summoning another paulie kills the previous one
  • Every shot paulie hits gives tony 1 gabagool
  • Make chaingun sound loop stop on death
  • Chainsaw is now the food
  • Super shotgun is now the car
  • Rocket launcher is now the ducks
  • The duck is no longer a summon
  • A duck now follows the seeds you’ve thrown
  • The seeds explode for 64 damage with no self damage
  • The duck hits for 80 impact damage
  • The duck explodes for 128 damage 
  • AK47 now takes 2 gabagool per shot. 8 per burst
  • AK47 damage lowered slightly (from 11 to 9)
  • AK47 shots now pierce through targets

Rayman (BFG Nerf) (Nerf -1) (Bug fix)

  • Bzzit alt fire now does auto fire
  • Bzzit no longer pierces bosses
  • Charged vortex no longer turns enemies around
  • Charged vortex now hurts bosses
  • Charged vortex suction force reduced (from 600 to 500)
  • Charged vortex duration reduced (from 7 seconds to 4 seconds)
  • Charged vortex damage per second increased (from 70 to 105)
  • Rocket rodeo alt fire impact increased to match chargeEd damage (from 190 to 300)
  • Charged electric costume ammo cost on alt fire made to match fire (from 5 cells to 10 cells)
  • BFG ammo cost reduced (from 100 to 40)
  • BFG power boost reduced (from x4 to x2)
  • BFG remove infinite ammo gimmick (was inconsistent)
  • BFG added particles on player to reflect power boosted mode
  • BFG duration reduced (from 14 to 8 seconds)
  • BFG now does regen ticks to heal 25 hp (overheal, 5 per second) 
  • BFG cannot be picked up if you already have it on
  • BFG cannot be used if you already have it on

AVGN (BFG Nerf)

  • BFG has refire removed. Must go through the whole animation every time.
  • BFG lower ammo cost (from 60 cell to 40 cell)
  • BFG lower pickup ammo (from 60 cell to 40 cell)

Telos (BFG Nerf)

  • BFG alt fire overall damage lowered (from 2500 to 1500)

Arti

  • Holy water flames no longer stuns the boss
  • Glass shards still stun
  • Holy water flame stun frequency lowered by half 
  • Lowered Holy water flame damage (from 240 to 200)

Chex (BUFF +2) (BFG Nerf)

  • BFG radius damage lowered (from 1260 to 800~)
  • BFG direct impact damage (from 0 to 500)
  • BFG no longer deals radius thrust impact damage
  • Shotgun pellet damage increased (from 5 to 10)
  • Shotgun pellet amount decreased (from 12 to 7)
  • Shotgun pickup ammo reduced (from 35 to 8)
  • Super shotgun pellet damage increased (from 21/22 to 25)
  • Super shotgun fire rate increased (can refire 4-5 frames earlier)
  • Chaingun base spread reduced by 1/3 
  • Spoon melee range increased for last hit
  • Spoon receives new animations

Marco (NERF -1)

  • Flamethrower deals damage to boss monsters
  • Flamethrower no longer pierces bosses
  • Metal slug alt fire goes on a much lower arc
  • Enemy chaser ammo pool halved
  • Enemy chaser explosion no longer damages bosses
  • Enemy chaser pickup ammo reduced (from 15 to 4)
  • IronLizard explosion no longer damages bosses
  • Grenade explosion no longer damages bosses
  • Grenade impact damage increased (from 0 to 50)
  • Grenade explosive damage reduced (from 100 to 70)

Megaman sprite (BUFF +1) (Bug fix)

  • Zero dunk & Mom explosion now deal damage to boss monsters
  • Zero dunk now provides an additional 2 seconds of invulnerability after crash landing
  • Mom punched explosion damage increased (from 700 to 900)
  • Mom death explosion damage increased (from 350 to 450)
  • Mom tornado damage changed (from 20d8 to 120)
  • Summons stay put for the 1 second before moving, so they’re easier to activate
  • Increase Uncle Proton’s projectile damage (from 25 to 30)
  • Increase Uncle Proton’s projectile radius (from 128 to 196)
  • Increase punched uncle proton’s radius damage (from 150 to 300)
  • Increase punched uncle proton’s direct damage (from 250 to 300)
  • Increase punched uncle proton’s min radius (from 32 to 64)
  • No longer unable to move after dogmobile dies while dashing
  • Force dogmobile to stop the dashing shake if it dies while dashing
  • Holding reload for 3 seconds will kill the respective weapon and force it to start refreshing
  • Punch camera recoil is now consistent between weapons

Stupid Rat (BUFF +1)

  • Special ammo is now gained per each enemy hit, making cheese and jelly more effective at gaining ammo
  • Bomb damage increased (from 350 to 600)
  • Donut roll no longer interrupts vertical momentum
  • Donut has less endlag (removed 4 tics)
  • Donut roll initial speed burst increased (from 24 to 30 speed units)
  • Donut damage increased (from 60 to 65)
  • Donut rat no longer gains ludicrous speeds while midair
  • Donut roll no longer leaves stupid rat with a speed boost when changing weapons
  • Donut roll now pushes enemies 4 times as much (knockback from 300 to 1500)
  • Stupid rat now gains 1 of each special ammo, on non spit direct attacks
  • Phone pizza drops no longer gothrough walls if called while hugging one
  • Phone meter charge has been reworked
  • Phone Meter now maxes at 812 (from 116)
  • Every 5 damage gives 1 meter consistently
  • Explosives now properly give meter
  • Killed enemies now properly give meter
  • All spit weapons no longer give additional meter
  • All spit hitscan no longer gives too much meter
  • All other weapons keep their small bonus meter gain
  • Flying rats now gain phone meter for its owner
  • Cheese rat can now move very slowly (from being completely still)
  • Cheese rat now has less end lag when releasing the move (removed 8 tics)

Moorhuhn (BFG Nerf) (BUFF +1) (Bug fix)

  • BFG lower ammo cost (40 from 80)
  • BFG starting ammo reduced (40 from 160)
  • BFG no longer deals 800 explosion damage on impact
  • BFG no longer deals BFG tracers on impact
  • BFG direct damage is 1000
  • BFG small projectiles continuous explosion damage reduced (700 from 1225)
  • Fixed Sniper Zoom giving 5 extra ammo
  • Gatling Shotgun minigun mode spread decreased (from 15 to 11)
  • Gatling Shotgun minigun mode damage increased (from 5 to 6)
  • Gatling Shotgun reload speed increased by 25%
  • MiniKannone deselect animation fix
  • Plasma starting ammo reduced (from 200 to 100, no reserve ammo)
  • Rocket launcher startup halved

Gumboald (Bug fix) (BFG Nerf)

  • BFG lil paul radius halved (he can spawn in walls and never summon)
  • BFG lil paul raw damage reduced by 60% 
  • BFG lil paul now changes between targets faster
  • BFG lil raul damage lowered by 20%
  • Make spit rock fragments stun half as much 
  • Make weapon swaps consistent (root for the faster chaingun and pistol swaps)

Quote (Complete Rework)

  • Quote weapons now have levels with different XP each (same as in cave story!)
  • He no longer uses ammo from doom. Instead, the weapons that used ammo in cave story use ammo here
  • The Staff, which was not a weapon in cave story, also uses ammo
  • All non missile ammo slowly recharges back, even when not equipped
  • ZOOM now gives out a bubble to protect from environmental damage, like damaging floors and crushers
  • Backpacks now give missile extensions (+10) and 10 missile refill
  • His free projectiles have limited range
  • You now lose XP after dying
  • You no longer stop losing XP after being downgraded by 1 level
  • Blade now has 3 levels
  • Blade level 2 has a really short range, but insane dps
  • Level 3 BFG has half the range and can't stun
  • He loses 3 times as much XP when hurt
  • Level 1 weapons are weaker than before
  • Shot enemies drop XP more often
  • Being in any way involved on killing a monster makes it drop 1 rocket.

Yung Venus (BFG Nerf) (Trade)

  • BFG start ammo lowered (from 200 to 40)
  • BFG cost lowered (from 60 to 40)
  • BFG alt fire cost lowered (from 120 to 80)
  • BFG damage lowered to 2/3 (from 2800~ to 1870~ on a cyber)
  • BFG Fire rate lowered to 2/3 speed
  • Melee weapons given 3 projectiles to represent the hitbox better
  • Wrench can deal more damage (25x3 from 60x1) 
  • Hammer can deal more damage (80x3 from 220x1)
  • SSG residual bullets given some vertical spread to allow shotgun alt fire to compete
  • SSG bullet is now slower (from 110 to 90)
  • SSG residual bullets 25% slower (from 40 to 30)

Jhonnykiller45 (Trade)

  • Cortex blaster damage increased (from 20 to 40)
  • Cortex blaster fire rate increased (lower by 1 tic)
  • Cortex blaster rage gain decreased (by 1/3)
  • Rage time reduced (from 15 sec to 10 sec) 
  • Rage meter takes 20% longer to fill
  • Rage countdown meter fills 40% slower with damage
  • If at full health, the health regen becomes overhealth regen, ~1hp per second
  • Jhonny gains overhealth when healing from rage with reload or timer end
  • Jhonny now gains 15hp under 100hp when rage countdown is over
  • Jhonny now gains 10hp OVER 100hp when rage countdown is over
  • Quad damage changed to crits x3 (cannot stack with crits anymore)

Killer46 (Nerf -1)

  • Lower move speed (from 1.05 to 1.0)
  • BFG altfire direct + radius damage increased (from 1350 to 1500)
  • BFG alt fire direct damage increased (from 900 to 1000)
  • BFG radius damage increased (from 450 to 500)
  • Rage meter cap reduced (from 1200 to 700)
  • Rage meter now starts depleting after 4 seconds of not dealing damage
  • When the meter is full, you get 8 seconds before depletion starts
  • Regular nensho gains less rage meter (from 50 to 30)
  • Regular nensho’s fire rate lowered by 2 tics post swing
  • Uzis gain less rage meter (from 10 to 9 per pellet)
  • Uzis deal less damage (from 5 to 4)
  • Shuriken rage meter gain reduced by half
  • Shuriken radius damage now properly gives super nensho ready message
  • Handcannon gains more rage meter (from 18x2 to 30x2)
  • Handcannon fire rate lowered (by 2 tics)
  • Railcannon fire gains less rage (from 200 to 75)
  • Railcannon fire radius damage lowered (from 35 to 30)
  • Railcannon pickup starts with less ammo (from 80 to 40)
  • Super Shotgun pellet count reduced (from 19 to 14)
  • Super Shotgun gain less rage meter (from 7 to 6 per pellet)
  • Shotgun pellet count reduced (from 7 to 5)
  • Shotgun damage compensated for pellet reduction  (11 to 15)
  • Shotgun fire rate reduced (added 4 tics)
  • Shotgun gain more rage meter (from 10 to 12 per pellet) 

Ash williams (BFG buff)

  • Grenade launcher no longers deal radius damage to boss monsters
  • Dynamite no longer deals radius damage to boss monsters
  • BFG reduce projectile knockback by half
  • BFG no longer goes through bosses
  • BFG deals alot more damage when it crashes (from 450 to 1200 damage)
  • BFG deals a larger radius explosion (from 0 to 400 damage)

Doise

  • Doise kamikaze explosion no longer damages bosses

Kyuteru (BUFF +1) (BFG Nerf)

  • Tengu wind decreased vertical gain
  • Tengu weapon pickup ammo decrease (from 20 to 8)
  • Tengu fire decreased startup (by 2 tics)
  • Tengu altfire cost decreased (from 10 to 8)
  • Tengu altfire now speeds up kyuteru for a second
  • Tengu altfire still speeds up allies for 4 seconds
  • Tengu altfire speed up aura reduced (from 354 units to 120)
  • Talisman weapon pickup ammo decrease (from 20 to 8)
  • Seals weapon pickup ammo decrease (from 20 to 8)
  • Chaingun weapon pickup ammo increase (from 0 to 20)
  • Cursed stone weapon pickup ammo decrease (from 10 to 2)
  • Cursed stone releases more stones on impact  (from 5 to 8)
  • Cursed stone now has gravity
  • Vengeful spirits weapon pickup ammo decrease (from 50 to 40)
  • Vengeful spirits alt fire cost decrease (from 50 to 40)
  • BFG sacred shine gives player visual effects to represent healing
  • BFG sacred shine informs players they’re being healed
  • BFG sacred shine heals and gives armor half as much
  • BFG heal and armor rate decreased
  • BFG can now overheal
  • BFG heal and armor total decreased (from 100 to 40)
  • BFG sacred shine duration decreased by half
  • BFG pickup ammo decreased (from 100 to 40 cells)
  • BFG ammo cost reduced (from 100 cells to 40 cells)

JDG (BUFF +1) (Rework) (Bug fix)

  • Shell ammo capacity lowered to doomguy levels (from 500 to 50)
  • Shotgun startup ammo lowered (from 20 to 8)
  • Duckies explosion no longer damages bosses
  • Duckies direct damage increased (from 50 to 100)
  • Duckies explosive damage reduced (from 400 to 350)
  • ssg startup ammo lowered (from 20 to 8)
  • Uzi ammo gain per box lowered (from 100 to 50)
  • Uzi spread lowered by half
  • Fix shotgun stretching loop playing every time to tap fire
  • Added more consistency to BFG
    • You’ll mostly spawn Bob Lennon, Nostalgia critic & Fisti summons
    • 20% chance to spawn exploding pies, Jean Micheal or Good enough
    • Jean micheal scream now stuns all enemies for its entire scream duration
    • Jean micheal’s attack now lasts the same time as the scream sound
    • Good enough heals 20 hp and refunds your 20 cells
  • Add consistency to SSG
    • Hitting an enemy infront of you deals an additional 150 damage
    • Damage comes 1 tic earlier

PTG

  • PTG teleport can also target players by spectating

Lother (BUFF +1)

  • BFG alt fire residual balls are no longer rippers
  • BFG alt fire residual balls deal 250 damage each
  • Lother milk impact damage increased by 20 damage
  • Lother milk flame radius greatly increased (from 32 to 78)
  • Lother milk flame chance to stun bosses reduced
  • Lother milk now deals self damage
  • Famas underbarrel explosion no longer damages bosses
  • Famas underbarrel impact damage increased (from 60 to 100)
  • Lother rocket launcher explosion no longer damages bosses

Bandit Bowie (Bug fix)

  • Fire stuns boss less
  • Fire is now clientside, preventing server lag
  • Magmum and Flesh Peeler particles reduced, reducing clientside lag

Sir dan (Bug fix)

  • Some particles are now clientside, preventing server lag

Serious Sam (BFG Nerf)

  • Canonball projectile duration reduced (from 10 seconds to 6 seconds)
  • Rocket Launcher and Grenade Launcher positions swapped

Serious Sam 4 (Nerf -2) (BFG Nerf)

  • AR mag capacity lowered (from 80 to 40)
  • Lower speed while ADS on sniper and AR to 0.7 (from 1.0)
  • Sniper mag capacity lowered (from 10 to 5)
  • XL2 weapon starts with 40 cells (from 100 cells)
  • XL2 alt fire damage reduced (from 420dps to 315dps) 
  • XL2 projectiles are faster.
  • Cannonball projectile duration reduced (from 10 seconds to 4 seconds)
  • Cannonball fire rate reduced ( increased by 6 tics)
  • Grenade launcher no longer deals explosive damage to bosses
  • Grenade launcher starts with 2 grenades (from 5)
  • Rocket launcher starts with 2 rockets (from 8)
  • Cannon starts with 3 shots (from 5) 
  • Shotgun now comes with 1 shotgun grenade (from 0)
  • Minigun ammo pool lowered to 150 (from 250)
  • Rifle ammo pool lowered to 120 (from 210) 
  • Changed the ammo gained from boxes 
    • Assault ammo gained halved (from 10 to 5)
    • Minigun ammo gained halved (from 10 to 5)
    • Shell boxes no longer gives sniper ammo
    • Big Shell boxes now give 1 grenade
    • Rocket boxes now give BOTH rockets and grenades now
    • Cell boxes no longer give auto shotgun ammo inventory
    • Rocket launcher and Grenade launcher amounts halved (big box from 5 to 2)


      • Still gains a single rocket on small rocket boxes
  • Shotgun grenades are no longer a special ammo type
  • Sniper bullets are now a special ammo type
  • Auto shotgun ammo is now a special ammo type
  • Changed way you gain special ammo types
    • Big boxes give 5 points
    • Small boxes give 1 point
    • Each ammo type stores its own points through inventory items
    • You only get the ammo type once you get the weapon
    • You only get the ammo type if it’s not full
    • Every 20 points you get 1 sniper round
    • Every 25 points you get 5 auto shotgun shell
    • Every 55 points you get a C4 if you didn’t have one (from 69)
    • Every 129 points you get 1 FRPCL
  • You are able to stick C4 Charges onto enemies
  • Rocket Launcher and Grenade Launcher positions swapped

Melty man (BUFF +1)

  • Can now press RELOAD at any time, even while punching, to initiate rage
  • Sandwich now on slot 1, after fists (from slot 7)
  • Haymaker now pops smoke clouds to indicate its effective radius better
  • Haymaker radius damage increased (from 100 to 120)
  • Teddy now on slot 5 (from 4)
  • Spraycan on slot 6 (from 5)
  • Melty Shotgun on slot 7 (from 6)
  • Pipe throw fire rate increased (reduce throwing animation by 6 tics)
  • Fire Pipe bounce count lowered to 3 (from 4)
  • Trashcan gravity increased (from 0.8 to 1.2)
  • Trashcan speed lowered (from 40 to 30)
  • Fire Trashcan speed lowered (from 100 to 80)
  • Increase teddy explosion damage (from 50x4 to 60x4) 
  • Reduce teddy explosion radius (from 200 to 180) 
  • Melty man no longer loses all his punch speed when he stops punching. 
    • Now gradually decreases over a second instead of immediately
    • Meltyman can now do a haymaker and come back to his flurry of punches

Dr. Doomguy (BFG Nerf)

  • BFG Projectile moves slower (from 25 to 20 units)
  • Pill fire rate increased (reduced by 2 tics)
  • Alt fire shield shortened by half

Mobster Matt (Trade)

  • SSG firerate greatly rate increased (reduced 8 tics to next shot)
  • Molotov flame radius doubled (from 26 to 52) 
  • Molotov now dropes one additional small 
  • Molotov has reduced self damage
  • Molotov reduced max damage by 40%
  • Fire no longer stuns bosses

Revenant

  • Flamethrower no longer pierces bosses

Pico (Rework)

  • Alt fire marking changed to anger meter
  • Anger meter has 3 phases, each making him slower, damage more and take more damage
  • Alt fire will lower you back to normal anger and replenish health depending on your phase
  • Aerosol fire no longer pierces bosses

Heavy (BFG Nerf) (Nerf -1)

  • Pistol now passively reloads like all other reloadable weapons
  • Minigun vertical spread increased (From 6 to 7)
  • Minigun horizontal spread increased (From 10 to 12)
  • Heavy shotgun pellet count decreased (from 10 to 9)
  • Heavy shotgun pickup shells removed. Comes with 6 shots preloaded
  • Heavy family business pickup shells. Comes with 8 shots preloaded
  • Reduced Pomson passive projectile radius (from 128 to 96)
  • Increased Pomson passive projectile radius damage (from 48 to 64)
  • Pomson pickup cell ammo removed. Comes with 4 shots preloaded
  • Cow mangler reload cost reduced (from 25 to 20)
  • Cow mangler pickup cell ammo removed. Comes with 4 shots preloaded
  • Cow mangler charged shot radius damage reduced (1276 to 1076)
  • Cow mangler charge shot radius reduced (from 512 to 300)

Gun Garth (Bug Fix)

  • Chaingun now starts with 25 ammo (from 0)

Codsworth (Bug Fix)

  • Pan no longer messes with everyones player sprites
  • S.S.Oscar Anchor projectile can no longer not move if fired at a specific angle.

Files

byocv1.5.pk3 111 MB
Dec 23, 2023
BYOC Zandronum all in one.zip 150 MB
Dec 23, 2023
BYOC_v1.5_Manual.pdf 20 MB
Dec 23, 2023

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