BYOC v1.5.2 for Zandronum


BYOC Zandronum v1.5.2

Bug fixes, small QoL improvements and balance changes

Critical Bug fixes

  • Trollface's Niko plush no longer crashes the game when midair for more than a second
  • Rare client crash Morshu’s mace, Kiler46 Nensho, Gumboald’s rage & Marco’s metal slug fixed
  • Player #10 and up in a server can now use the selfie camera

General changes

  • When joining games, the character select menu has been added as an option (Doesn't work during intermissions)
  • Kill Sound setting  (None) changed to (Same as Hit Sound)

------------------Balance Changes---------------------

Peppino (Bug fix)

  • Fix to Peppino’s fist alt fire animations on startup and when tapping 

Noise (Bug fix)

  • Fake peppino cost fixed (from requiring 40 cells but only using 6, to always using 40)

Doomguy

  • Pistol no longer has spread when holding fire
  • Weapon idle state sprites no longer replaced by other mods

Dr. Doomguy

  • Pill teammate healing increased (from 1 to 2)
  • Pistol no longer has spread when holding fire
  • Weapon idle state sprites no longer replaced by other mods

Devil Marine

  • Pistol’s second shot now heals instead of giving armor
  • Shotgun shot heals more (from 1hp to 2hp)
  • Armor gained now protects for 50% (from 33%)

Stickguy

  • Pistol Fire is now free
  • Pistol Speed fire cost reduced (from 3 per burst to 1 per burst)
  • Pistol Fire damage reduced (from 6 to 3)
  • Pistol Speed fire damage reduced (from 4 to 2)
  • Pistol fire rate for both modes increased (removed 2 tics)
  • BFG punch range increased (from 30 to 45)
  • BFG final punch range increased (From 50 to 70)

Gammu

  • Kick damage formula changed (from 10d8 to 40+10d4)
  • Kick now has greatly increased knockback (from 100 to 300)
  • You can now kick friendly AVGNs like Little Red hood

Yung Venus

  • Pistol revolver damage increased (from 12 to 15)
  • Pistol projectile speed increased (from 80 to 100)
  • Slugger alt fire fire rate increased (removed 4 tics)

Mobster matt

  • Pistol spread reduced (from 2.5 horizontal 1.5 vertical to 1.5 & 0.5)

Homer

  • Donut gains more ex meter (from 1 to 2 per hit)
  • Bowling Ball now goes at the same speed regardless of aim pitch
  • Butterfinger direct impact damage increased (from 85 to 100)
  • TV projectiles spawn 33% slower
  • TV projectiles damage increased (from 50 to 75)
  • TV Projectiles now aim at closeby enemies
  • TV Projectiles radius increased (from 8 to 11)

Niko

  • Vlad Shotgun max capacity reduced (from 8 to 6)
  • Scissors direct damage reduced (from 12 to 1)
  • Scissors now cause bleed (4 times, 5 damage per tic, 20 total) 
  • Pancake weapon now gives 20 clip when picked up

JDG

  • BFG debug message removed
  • Infogun shotgun pellet count reduced on weakest shot (from 20 to 14)
  • Infogun shotgun pellet count increased on fully charged shot (from 20 to 25)
  • Infogun shotgun now has sound queue for when it’s fully charged
  • SSG shout is now chargeable 
  • SSG start up greatly reduced (from 42 tics to 17 tics)
  • SSG  uncharged attack deals 110 damage around you
  • SSG  charged attack adds the existing frontal attack on top of that
  • SSG charged frontal attack projectile speed increased (from 64 to 90)
  • SSG charged frontal attack projectile range doubled
  • SSG charged frontal attack now has visual indication
  • SSG  Uncharged version can be quickly released for a weaker, cheaper shout (damage 150)
  • Charged version is the same as the current one

AVGN

  • Odyssey now only requires 5 shells to be shot (from requiring 10, but still only spends 5)
  • F bomb projectile gravity quadrupled
  • F bomb fuse now starts counting down when thrown (instead of when touching a surface)
  • F bomb fuse shortened by 10% when bouncing off surfaces
  • F bomb quake range reduced (from 4092 to 2048)
  • F Bomb self damage range reduced (from 1024 to 512)
  • F Bomb self damage added (up to 80 damage on a 128 radius) 
  • F Bomb Direct impact damage reduced (from 700-900 to 400- 500)
  • F Bomb first explosion damage reduced (from 1024 to 512)
  • F Bomb subsequent explosions no longer damage bosses
    • You now 4 shot cyberdemons with direct hits (from 2)

Rayman

  • Silver lum damage lowered (from 20 to 15)
  • Silver lum will drop a health or armor bonus on hit 
  • Charge punch distances lowered by half
  • Rayman can punch enemies with each spin while charging his fist
    • Rayman’s punch damage is greater when charged golden
  • Rayman uncharged fist hitbox  size reduced (from 11 to 8 radius)
  • Rayman charged fist hitbox size increased (from 11 to 13 radius)
    • Golden fist visually bigger
  • Rayman fist full charge time increased (from 20 to 50 tics)
  • Rayman charged fist speed increased (from 100 to 150)
  • Punches can pierce 1 enemy if half its damage kills it.
  • Sounds added to differentiate between the 2 types of punches more
  • Vortex normal attack fire rate reduced (added 4 tics on both hands)

Sir Dan

  • Crossbow projectile speed increased (from 50 to 70)
  • Crossbow projectile damage increased (from 10 to 12)
  • Crossbow altfire spread increased (from 3 to 4)
  • Throwing dagger damage increased (from 20 to 24)

Serious Sam

  • Cannonball radius increased (from 8 to 13)
  • Cannonball damage now increases when charging the cannon  
  • Cannonball uncharged damage vs bosses lowered (from 1200 to 1150)
  • Cannonball fully charged damage vs bosses increased (from 1200 to 1346)
    • You can now 3 shot a cyberdemon
  • Cannonball rolling speed lowered by 20% once on the ground
  • Cannonball rolling damage lowered by 20%  once on the ground
  • Cannonball bounciness on the floor greatly reduced

Serious Sam 4

  • Cannonball uncharged damage decreased (from 200 to 150)
  • Cannonball charged damage increased (from 200 to 250)
  • Cannonball fully charged explosion damage increased (from  950 to 1150)
    • You can now 4 shot a cyberdemon

Francette Leclerc

  • Shotgun and Sniper order swapped

Moorhuhn

  • Coffee now starts burning enemies on hit, dealing 25 damage over 1.5 seconds
  • Coffee direct hit deals  less initial damage (from 60 to 50)
  • BFG projectile radius decreased (from 16 to 14)
  • BFG non direct projectile damage reduced by half after 3 seconds
  • BFG direct damage lowered (from 1000 to 950)

Codsworth

  • CrossPhish projectile speed increased 
  • Lowered aim recoil when shooting by 20%

Jhonnykiller45

  • Pistol now heals 2 hp per burst and drains a bit of meter DURING rage

Basinga

  • pUZIs fire rate reduced (added 2 tics)
  • Space 12 damage lowered (from 4d3 to 3d3)
  • Space 12 heal lowered (from 1hp per pellet to 1hp per two pellets. Still shoots 4 pellets)

Heavy

  • Pistol spread reduced (from 3 to 1.5)
  • Pistol minimum damage is now 10 (from 5 with 5d3)
  • Minigun pellet per shots reduced (from 4 to 3)
  • Cow mangler uncharged shot self damage added when hitting enemy
  • Cow mangler uncharged shot radius damage on surface aligned with on hit version (from 500 to 450) 
  • Cow mangler charged shot damage’s radius while traveling lowered (from 512 units to 256)
  • Cow mangler charged shot on hit explosion now deals self damage
  • Cow manglercharged shot radius damage  on hit aligned with on surface version (from 1200 to 1080) 
  • Cow mangler self damage radius reduced (from 300 to 256)

Morshu

  • Power armor message claiming 75% has been fixed to say 50%
  • BFG now costs 500 rupees to use

Files

byocv1.5.2.pk3 111 MB
Jan 14, 2024

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