BYOC v1.5.2 for Zandronum
Bring Your Own Class » Devlog
BYOC Zandronum v1.5.2
Bug fixes, small QoL improvements and balance changes
Critical Bug fixes
- Trollface's Niko plush no longer crashes the game when midair for more than a second
- Rare client crash Morshu’s mace, Kiler46 Nensho, Gumboald’s rage & Marco’s metal slug fixed
- Player #10 and up in a server can now use the selfie camera
General changes
- When joining games, the character select menu has been added as an option (Doesn't work during intermissions)
- Kill Sound setting (None) changed to (Same as Hit Sound)
------------------Balance Changes---------------------
Peppino (Bug fix)
- Fix to Peppino’s fist alt fire animations on startup and when tapping
Noise (Bug fix)
- Fake peppino cost fixed (from requiring 40 cells but only using 6, to always using 40)
Doomguy
- Pistol no longer has spread when holding fire
- Weapon idle state sprites no longer replaced by other mods
Dr. Doomguy
- Pill teammate healing increased (from 1 to 2)
- Pistol no longer has spread when holding fire
- Weapon idle state sprites no longer replaced by other mods
Devil Marine
- Pistol’s second shot now heals instead of giving armor
- Shotgun shot heals more (from 1hp to 2hp)
- Armor gained now protects for 50% (from 33%)
Stickguy
- Pistol Fire is now free
- Pistol Speed fire cost reduced (from 3 per burst to 1 per burst)
- Pistol Fire damage reduced (from 6 to 3)
- Pistol Speed fire damage reduced (from 4 to 2)
- Pistol fire rate for both modes increased (removed 2 tics)
- BFG punch range increased (from 30 to 45)
- BFG final punch range increased (From 50 to 70)
Gammu
- Kick damage formula changed (from 10d8 to 40+10d4)
- Kick now has greatly increased knockback (from 100 to 300)
- You can now kick friendly AVGNs like Little Red hood
Yung Venus
- Pistol revolver damage increased (from 12 to 15)
- Pistol projectile speed increased (from 80 to 100)
- Slugger alt fire fire rate increased (removed 4 tics)
Mobster matt
- Pistol spread reduced (from 2.5 horizontal 1.5 vertical to 1.5 & 0.5)
Homer
- Donut gains more ex meter (from 1 to 2 per hit)
- Bowling Ball now goes at the same speed regardless of aim pitch
- Butterfinger direct impact damage increased (from 85 to 100)
- TV projectiles spawn 33% slower
- TV projectiles damage increased (from 50 to 75)
- TV Projectiles now aim at closeby enemies
- TV Projectiles radius increased (from 8 to 11)
Niko
- Vlad Shotgun max capacity reduced (from 8 to 6)
- Scissors direct damage reduced (from 12 to 1)
- Scissors now cause bleed (4 times, 5 damage per tic, 20 total)
- Pancake weapon now gives 20 clip when picked up
JDG
- BFG debug message removed
- Infogun shotgun pellet count reduced on weakest shot (from 20 to 14)
- Infogun shotgun pellet count increased on fully charged shot (from 20 to 25)
- Infogun shotgun now has sound queue for when it’s fully charged
- SSG shout is now chargeable
- SSG start up greatly reduced (from 42 tics to 17 tics)
- SSG uncharged attack deals 110 damage around you
- SSG charged attack adds the existing frontal attack on top of that
- SSG charged frontal attack projectile speed increased (from 64 to 90)
- SSG charged frontal attack projectile range doubled
- SSG charged frontal attack now has visual indication
- SSG Uncharged version can be quickly released for a weaker, cheaper shout (damage 150)
- Charged version is the same as the current one
AVGN
- Odyssey now only requires 5 shells to be shot (from requiring 10, but still only spends 5)
- F bomb projectile gravity quadrupled
- F bomb fuse now starts counting down when thrown (instead of when touching a surface)
- F bomb fuse shortened by 10% when bouncing off surfaces
- F bomb quake range reduced (from 4092 to 2048)
- F Bomb self damage range reduced (from 1024 to 512)
- F Bomb self damage added (up to 80 damage on a 128 radius)
- F Bomb Direct impact damage reduced (from 700-900 to 400- 500)
- F Bomb first explosion damage reduced (from 1024 to 512)
- F Bomb subsequent explosions no longer damage bosses
- You now 4 shot cyberdemons with direct hits (from 2)
Rayman
- Silver lum damage lowered (from 20 to 15)
- Silver lum will drop a health or armor bonus on hit
- Charge punch distances lowered by half
- Rayman can punch enemies with each spin while charging his fist
- Rayman’s punch damage is greater when charged golden
- Rayman uncharged fist hitbox size reduced (from 11 to 8 radius)
- Rayman charged fist hitbox size increased (from 11 to 13 radius)
- Golden fist visually bigger
- Rayman fist full charge time increased (from 20 to 50 tics)
- Rayman charged fist speed increased (from 100 to 150)
- Punches can pierce 1 enemy if half its damage kills it.
- Sounds added to differentiate between the 2 types of punches more
- Vortex normal attack fire rate reduced (added 4 tics on both hands)
Sir Dan
- Crossbow projectile speed increased (from 50 to 70)
- Crossbow projectile damage increased (from 10 to 12)
- Crossbow altfire spread increased (from 3 to 4)
- Throwing dagger damage increased (from 20 to 24)
Serious Sam
- Cannonball radius increased (from 8 to 13)
- Cannonball damage now increases when charging the cannon
- Cannonball uncharged damage vs bosses lowered (from 1200 to 1150)
- Cannonball fully charged damage vs bosses increased (from 1200 to 1346)
- You can now 3 shot a cyberdemon
- Cannonball rolling speed lowered by 20% once on the ground
- Cannonball rolling damage lowered by 20% once on the ground
- Cannonball bounciness on the floor greatly reduced
Serious Sam 4
- Cannonball uncharged damage decreased (from 200 to 150)
- Cannonball charged damage increased (from 200 to 250)
- Cannonball fully charged explosion damage increased (from 950 to 1150)
- You can now 4 shot a cyberdemon
Francette Leclerc
- Shotgun and Sniper order swapped
Moorhuhn
- Coffee now starts burning enemies on hit, dealing 25 damage over 1.5 seconds
- Coffee direct hit deals less initial damage (from 60 to 50)
- BFG projectile radius decreased (from 16 to 14)
- BFG non direct projectile damage reduced by half after 3 seconds
- BFG direct damage lowered (from 1000 to 950)
Codsworth
- CrossPhish projectile speed increased
- Lowered aim recoil when shooting by 20%
Jhonnykiller45
- Pistol now heals 2 hp per burst and drains a bit of meter DURING rage
Basinga
- pUZIs fire rate reduced (added 2 tics)
- Space 12 damage lowered (from 4d3 to 3d3)
- Space 12 heal lowered (from 1hp per pellet to 1hp per two pellets. Still shoots 4 pellets)
Heavy
- Pistol spread reduced (from 3 to 1.5)
- Pistol minimum damage is now 10 (from 5 with 5d3)
- Minigun pellet per shots reduced (from 4 to 3)
- Cow mangler uncharged shot self damage added when hitting enemy
- Cow mangler uncharged shot radius damage on surface aligned with on hit version (from 500 to 450)
- Cow mangler charged shot damage’s radius while traveling lowered (from 512 units to 256)
- Cow mangler charged shot on hit explosion now deals self damage
- Cow manglercharged shot radius damage on hit aligned with on surface version (from 1200 to 1080)
- Cow mangler self damage radius reduced (from 300 to 256)
Morshu
- Power armor message claiming 75% has been fixed to say 50%
- BFG now costs 500 rupees to use
Files
byocv1.5.2.pk3 111 MB
Jan 14, 2024
Get Bring Your Own Class
Bring Your Own Class
A Doom 2 Mod running on Zandronum
Status | Released |
Category | Game mod |
Authors | revenatn, Redead-ITA, Basinga, Darthlother, fesh, Combine_Kegan, Silvercide, Kray0la |
Tags | byoc, Doom, Pixel Art, Retro |
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