BYOC for GZDOOM v1.5.1


BYOC GZDoom v1.5.1   

First batch of fixes.

Critical Bug fixes

  • Many summons now properly disappear after some time like in Zandronum
  • Trollface's Niko plush no longer crashes the game when midair for 2 seconds
  • Megaman Sprite B-Ball pasta is now grabbable for 25HP like in Zandronum
  • Morshu no longer crashes the game when leveling up with his Mace up
  • Killer46 super nensho no longer crashes the game when losing it
  • Gumboald rage no longer crashes the game when activating it
  • Marco's Metal slug no longer crashes the game when exiting it 

Compatibility fixes

  • Chex Quest wad gameplay compatibility added
  • Now compatible with older GZDoom versions

General fixes

  • Jetpack niko no longer keeps flight when ending a map 
  • Quote debug message removed
  • Gun Garth debug message removed 
  • Self damage no longer causes hit sound to play

Files

BYOC v1.5.1 for GZDOOM (Experimental) 111 MB
Jan 02, 2024

Get Bring Your Own Class

Comments

Log in with itch.io to leave a comment.

Bug Report: Fred Chexter still gets Way to much ammo when picking up a chaingun/slot 4, this is in BOTH GZDoom and Zandronum

(+1)

Bug Report for the GZDoom Version, Yung Venuz's Melee Range is WAY shorter than it should be

Noted!

(+1)

Nice! but i found another bug or more like oversight
Noise has his pre-nerf BFG cost of 6 instead of 40, its in BOTH GZDoom AND Zandronum 

(1 edit) (+1)

Cool!

By the way, can I clarify which old version of GZDOOM is now compatible with the Mod? I just looked through SLADE "zscript.acs", writes that starting from Version 2.4.

(1 edit) (+1)

Seems like 3.6 from my tests, but by date it should be 3.4. 2.4 doesnt work because of acs behavior and not being aboe to check for cvars