BYOC for GZDOOM v1.5.1
Bring Your Own Class » Devlog
BYOC GZDoom v1.5.1
First batch of fixes.
Critical Bug fixes
- Many summons now properly disappear after some time like in Zandronum
- Trollface's Niko plush no longer crashes the game when midair for 2 seconds
- Megaman Sprite B-Ball pasta is now grabbable for 25HP like in Zandronum
- Morshu no longer crashes the game when leveling up with his Mace up
- Killer46 super nensho no longer crashes the game when losing it
- Gumboald rage no longer crashes the game when activating it
- Marco's Metal slug no longer crashes the game when exiting it
Compatibility fixes
- Chex Quest wad gameplay compatibility added
- Now compatible with older GZDoom versions
General fixes
- Jetpack niko no longer keeps flight when ending a map
- Quote debug message removed
- Gun Garth debug message removed
- Self damage no longer causes hit sound to play
Files
BYOC v1.5.1 for GZDOOM (Experimental) 111 MB
Jan 02, 2024
Get Bring Your Own Class
Bring Your Own Class
A Doom 2 Mod running on Zandronum
Status | Released |
Category | Game mod |
Authors | revenatn, Redead-ITA, Basinga, Darthlother, fesh, Combine_Kegan, Silvercide, Kray0la |
Tags | byoc, Doom, Pixel Art, Retro |
More posts
- Quick update to BYOC 1.5: New Quickstart guide.Mar 27, 2024
- PSA: Activating Survival mode Scoring systemFeb 25, 2024
- BYOC for Zandronum V1.5.3Feb 05, 2024
- BYOC v1.5.2 for ZandronumJan 14, 2024
- BYOC v1.5 for GZDOOM!?Dec 29, 2023
- BYOC v1.5 (Zandronum) ChangelistDec 23, 2023
- BYOC v1.0a ChangelistOct 15, 2023
Comments
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Seemingly randomly while playing Stupid Rat on GZDoom, what seems like debug text saying HI K ILL SYSTEM: will appear on screen. It doesn't seem to cause any problems, but it appears often and is rather intrusive.
Bug Report: Fred Chexter still gets Way to much ammo when picking up a chaingun/slot 4, this is in BOTH GZDoom and Zandronum
Bug Report for the GZDoom Version, Yung Venuz's Melee Range is WAY shorter than it should be
Noted!
Nice! but i found another bug or more like oversight
Noise has his pre-nerf BFG cost of 6 instead of 40, its in BOTH GZDoom AND Zandronum
Cool!
By the way, can I clarify which old version of GZDOOM is now compatible with the Mod? I just looked through SLADE "zscript.acs", writes that starting from Version 2.4.
Seems like 3.6 from my tests, but by date it should be 3.4. 2.4 doesnt work because of acs behavior and not being aboe to check for cvars