BYOC for GZDOOM v1.5.1


BYOC GZDoom v1.5.1   

First batch of fixes.

Critical Bug fixes

  • Many summons now properly disappear after some time like in Zandronum
  • Trollface's Niko plush no longer crashes the game when midair for 2 seconds
  • Megaman Sprite B-Ball pasta is now grabbable for 25HP like in Zandronum
  • Morshu no longer crashes the game when leveling up with his Mace up
  • Killer46 super nensho no longer crashes the game when losing it
  • Gumboald rage no longer crashes the game when activating it
  • Marco's Metal slug no longer crashes the game when exiting it 

Compatibility fixes

  • Chex Quest wad gameplay compatibility added
  • Now compatible with older GZDoom versions

General fixes

  • Jetpack niko no longer keeps flight when ending a map 
  • Quote debug message removed
  • Gun Garth debug message removed 
  • Self damage no longer causes hit sound to play

Files

BYOC v1.5.1 for GZDOOM (Experimental) 111 MB
Jan 02, 2024

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Comments

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Seemingly randomly while playing Stupid Rat on GZDoom, what seems like debug text saying HI K ILL SYSTEM: will appear on screen. It doesn't seem to cause any problems, but it appears often and is rather intrusive.

Bug Report: Fred Chexter still gets Way to much ammo when picking up a chaingun/slot 4, this is in BOTH GZDoom and Zandronum

(+1)

Bug Report for the GZDoom Version, Yung Venuz's Melee Range is WAY shorter than it should be

Noted!

(+1)

Nice! but i found another bug or more like oversight
Noise has his pre-nerf BFG cost of 6 instead of 40, its in BOTH GZDoom AND Zandronum 

(1 edit) (+1)

Cool!

By the way, can I clarify which old version of GZDOOM is now compatible with the Mod? I just looked through SLADE "zscript.acs", writes that starting from Version 2.4.

(1 edit) (+1)

Seems like 3.6 from my tests, but by date it should be 3.4. 2.4 doesnt work because of acs behavior and not being aboe to check for cvars